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==Class Notes== Available as listed in the ''Player's Handbook'' The following Sorcerous Origins are available for your sorcerers: * Wild Magic (PHB) ** The flow of arcane magic through the world is unstoppable. While wizardry was outlawed, magic was forced to pass through different, far less regimented channels. Accordingly, Wild Magic sorcerers are by far the most common in Crescent. * Divine Soul (Xanathar's) ** Very uncommon in Crescent, but there are a few in the Jade Imperium. * Shadow Magic (Xanathar's) ** Like Phantom [[Rogue|Rogues]], Shadow Magic sorcerers are masters of the gray area between light and dark. ** This sorcerous bloodline traces its origin back to the time before the rise of the Church of the Sun and Moon. The Halfling [[Clan Chadaarth]], being chased by a platoon of Dwarves, drove their entire wagon train into the shadow of Mt. Daneasus and vanished without a trace. Since then, people have spotted the clan all over the world, driving their ghost wagons against the rising of the sun. ** Being a Shadow Magic sorcerer means being one of the Halfling Clan Chadaarth, and only by blood. No exceptions. * Storm Sorcery (Xanathar's) ** Historically, this was restricted to one, very secretive, family of halfling sailors, who defied the laws of Crescent while on the open sea to protect their ships, cargo, and kin. * Clockwork Soul (Tasha's) ** This is the newest Origin to appear in Crescent, but calling it a bloodline would be misleading - so far, it's only appeared in [[SoulForged]]!
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