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==Temple, Level 1== The first level of the temple consists of 8 locations. ===Archeologists quarters=== Once a common room, this is the room that the Archeologists have chosen as their bunk/mess hall. ===Library/Workroom=== A room full of ancient scrolls and tomes, as well as the reference materials the Archeologists brought with them. ===Chamber of Solace=== A magically dark, silent room usually used for meditative purposes. ===Mummification Room=== Filled with the stench of embalming fluids and rotten linens, this room is where the ancients prepared their dead for the journey to the afterlife. ===Bedchamber=== Apparently once belonging to a highly-ranked priest, this chamber is beautifully furnished but currently unused. ===Chamber of Eternal Stars=== A large room, with a beautiful mural of the desert sky on the ceiling. Notable for the constellations of stars, which loosely match those seen by the Companions during the [[Save the Last Dance]] adventure. ===Landor's Rest=== Much to the surprise of the Companions, this chamber is the tomb of [[Landor Caladon]] -- [[Lelani Caladon]]'s late husband and murderer. He lies atop a Crystal Pillar, in the center of a magic circle composed of equal parts arcane runes and symbols closely resembling the shapes of the constellations in the Chamber of Eternal Stars. Clutched in his hand was a scroll, on which he wrote his final {{pdf|Landorslast.pdf|journal entry}}. It warned against tampering with the residents of the level below. The Companions, perhaps against their better judgement, elected to cast ''speak with dead'' on the corpse of the late priest, and were granted two questions: ;What can you tell me about the guardians of the temple?:''They are eternal and powerful. They await the coming of the worthy. They gave up life to protect all life. Each one left their legacy behind.'' ;How do we get the relic?:''Prove yourself worthy to carry it.'' ===Chamber of Dreams=== A large room with huge gold double doors at one end, and a magical ''sleep'' enchantment throughout. The doors were magically locked and trapped. Beyond them is a staircase leading to Level 2. These doors opened at the approach of the Companions. Later discussion revealed that the Archeologists had been working for weeks to try to get the doors open, and were never successful. It is theorized that, by virtue of possessing some artifacts of the [[High Magic]], they were deemed worthy to enter.
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