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==Guidelines== {| class="wikitable" border="0" cellpadding="4" cellspacing="0" style="float: right; margin-left: 15px; padding-left: 15px" |+ Table: '''Ability Score Costs''' |- ! Ability Score || Cost || || Ability Score || Cost |- style="background-color: #ccffcc;" | 8 || 0 || || 12 || 4 |- style="background-color: #e5ffe5;" | 9 || 1 || || 13 || 5 |- style="background-color: #ccffcc;" | 10 || 2 || || 14 || 7 |- style="background-color: #e5ffe5;" | 11 || 3 || || 15 || 9 |} ===Races=== There are a wide number of races available, see [[:Category:Races|Races]] page for more information. ===Classes=== Please see the [[:Category:Character Classes|Character Classes]] page for more information on class availability. ===Attributes=== There are two ways to determine your character's attributes. Both are described on page 13 of the ''Player's Handbook'', and briefly here for reference. ; Standard Array : You may take the standard array of 15, 14, 13, 12, 10, 8. : Assign one to each of the six attributes, then add racial modifiers. ; Customized : You get a total of 27 points to spend. Attributes cost the amount listed in the chart to the right. : Racial Scores adjustments are added AFTER all points are used. ===Backgrounds=== All backgrounds except for Noble in the ''Player's Handbook'' are available without change. An additional background, [[House Agent]] is available as well. ===Permutations=== With 14 available races and 12 available base character classes, at first level, there are 168 possible race/class permutations. Six of the races have some type of variant available, known as a 'sub-race'. This adds 13 possibilities for race, bringing the total to 27. Counting these, there are 324 possible race/class permutations. Many of the classes have choices available as well. Adding in different gods and domains, fighting styles, patrons, origins, favored stuff, etc., there are 125 possible class options. That brings the total number of possible permutations to 3375. Add in the 12 available backgrounds, and that number jumps to 40,500, ''at first level''. By third level, when sub-classes have kicked in, and counting all the different possible specialization combos, you are looking at 1,395,468 possible character paths. (And that doesn't include multi-classing). By tenth level, counting multi-classing, the available possible paths for your character to take are best noted using scientific notation. All that to say, if you can't find something to suit your fancy at that point... talk to the DM. We can figure something out. If that doesn't work? Run your own campaign!
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