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Apparitions to Zombies
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====Reported Powers==== <blockquote> ; Fists of Doom : Though they usually prefer to avoid fights, or let their minions do the fighting, vampires forced into melee without weapons have hammered their foes with powerful blows of their fists. Such blows drain vitality from the victim, and the vampire seemingly adds that strength to its own. ; Blood Drain : A vampire can suck blood from a living victim with its fangs, rendering mortals weak of body and spirit, and seemingly gain strength from the attack. ; Children of the Night : Vampires command the lesser creatures of the world, and can call forth swarms of rats or bats, or a pack of wolves. Such creatures serve the vampire without question or hesitation. ; Dominate : A vampire can crush an opponent’s will just by looking onto his or her eyes. ; Create Spawn : A mortal slain by a vampire’s energy drain or blood drain abilities rises as a spawn or a full-fledged vampire, depending on the individual. In either case, the new vampire or spawn is under the command of the vampire that created it and remains enslaved until its master’s destruction. Vampires have been reported with more than one enslaved spawn. ; Alternate Form : Tales tell of vampires assuming the shape of a bat or wolf, or a cloud of gas. ; Unholy Toughness : Vampires seem to ignore most mundane weapons, but are harmed by silver and magic weapons. Cold and lightning attacks are nearly useless against vampires. ; Fast Healing : Vampires heal their wounds at an amazing rate. If damaged enough to fear destruction, some vampires have been reported to assume gaseous form and attempt to escape. ; Spider Climb : A vampire can climb sheer surfaces as though with a ''spider climb'' spell. ; Darkness in the Soul : Vampires seem to resist the effects of clerical turning. </blockquote>
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