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===Descriptions=== ; Dueling Pistol : This weapon's main virtue is that it is easy to conceal, being only 9" long and fairly lightweight. The tradeoff is short range and low damage. ; Heavy Pistol : This is a larger, more powerful pistol. It is 1' in length, with a fat barrel. It has longer range and better damage than the dueling pistol. ; Musket : A basic rifle, usually between 3' and 4' in length. It has much longer range and better damage than the heavy pistol. It is a two-handed weapon. ;Bomb : As an action, a character can light this bomb and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage. ;Gunpowder: Gunpowder is chiefly used to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in water-resistant powder horns. :Setting fire to a container full of gunpowder can cause it to explode, dealing fire damage to creatures within 10 feet of it (3d6 for a powder horn, 7d6 for a keg). A successful DC 12 Dexterity saving throw halves the damage. Setting fire to an ounce of gunpowder causes it to flare for 1 round, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. : If it becomes relevant, a Powder Horn contains enough powder to fire 75 times; a powder keg about 1200.
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