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Luz Solare
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==Abilities granted by Luz Solare== Following is a list of the powers of Luz Solare, in the hands of a full scion. ===Attributes=== Luz Solare has the following attributes. * Hardness/Hit Points: 20/55 * Value: To any character other than its scion, Luz Solare appears to be worth as much as a Masterwork Composite Longbow (0 Str). (400 gp) ===Special Abilities=== {| cellpadding="4" cellspacing="0" border="0" style="float: right; margin-left: 15px; padding-left: 15px" |- !Scion Level !! Ability Gained !! Related Caster Level |- style="background-color: #ccffcc;" |none || masterwork || 0 |- style="background-color: #e5ffe5;" |qualified || +2 Enhancement Bonus || 6 |- style="background-color: #ccffcc;" |qualified || Detect Undead || 3 |- style="background-color: #e5ffe5;" |qualified || Light || 3 |- style="background-color: #ccffcc;" |qualified || Class Skills || -- |- style="background-color: #e5ffe5;" |1 || Favored Enemy Bonus: Undead || 6 |- style="background-color: #ccffcc;" |2 || Undead Bane || 8 |- style="background-color: #e5ffe5;" |3 || +3 Enhancement Bonus || 9 |- style="background-color: #ccffcc;" |4 || Hide from Undead || 3 |- style="background-color: #e5ffe5;" |5 || Ghost Touch || 9 |- style="background-color: #ccffcc;" |6 || +4 Enhancement Bonus || 12 |- style="background-color: #e5ffe5;" |7 || Holy || 7 |- style="background-color: #ccffcc;" |8 || Death Ward || 9 |- style="background-color: #e5ffe5;" |9 || +5 Enhancement Bonus || 15 |- style="background-color: #ccffcc;" |10 || True Death || 13 |} Luz Solare provides the following special abilities to its wielder, depending upon the character’s level in the scion prestige class (See Table 2-1: Abilities granted by Luz Solare) ; Initial Abilities : When first acquired, Luz Solare functions as a masterwork composite longbow with no bonus for great strength. Anyone who wields it benefits from this ability. ; Enhancement Bonus : Luz Solare’s enhancement bonus increases to +2 when the scion meets all requirements for the prestige class. It increases to +3 at 3rd level (+5 vs. undead because of the undead bane effect, see below), +4 at 6th level (+6 vs. undead), and to +5 at 9th level (+7 vs. undead). Anyone who wields it and meets all requirements for the prestige class also benefits from the detect undead, light, and Class Skill abilities (see below). ; Detect Undead (Sp) : As long as they meet the requirements for the scion prestige class, the wielder of Luz Solare may use the spell detect undead at will, as a cleric of their class level. ; Light (Sp) : As long as they meet the requirements for the scion prestige class, any arrows fired by the wielder of Luz Solare shed light for the duration of their flight, equivalent to the light of a torch. They are extinguished on impact. The wielder may suppress this effect at will. ; Class Skills : Survival (Wis) is a class skill for the scion of Luz Solare. ; Favored Enemy Bonus (Undead) (Ex) : Beginning at 1st level, the scion of Luz Solare is more effective than normal against undead. His favored enemy bonus is increased by +2 whenever the target is undead. ; Undead Bane (Su) : When Luz Solare is wielded against undead by its scion, its enhancement bonus increases by +2 (to +5 for a 3rd level scion, to +6 for a 6th level scion, and to +7 for a 9th level scion). Furthermore, it deals +2d6 points of bonus damage against undead targets. This effect brings the damage dice of the weapon to 1d8 + 2d6 against undead. This total includes the weapon’s base damage of 1d8, +2d6 for the bane effect. ; Hide from Undead (Sp) : At 4th level, the wielder of Luz Solare may hide from undead at will. The effect is identical to the spell, as a cleric of their class level, except only applies to the scion. ; Ghost Touch (Su) : Once the scion of Luz Solare reaches 5th level, the bow takes on the ghost touch property. A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. (An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.) The weapon can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes. Essentially, a ghost touch weapon counts as either corporeal or incorporeal at any given time; whichever is more beneficial to the wielder. ; Holy (Su) : Once the scion of Luz Solare reaches 7th level, the bow takes on the holy property. A holy weapon is imbued with holy power. This power makes the weapon good aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all of evil alignment. Bows, crossbows, and slings so crafted bestow the holy power upon their ammunition. ; Death Ward (Sp) : When its scion reaches 8th level or higher in the prestige class, Luz Solare protects him with an effect identical to that of a death ward spell, wreathing him in a gentle pearly light. This effect activates when the bow is readied and lasts for as long as the character holds it. ; True Death (Su) : Undead slain by a 10th level scion of Luz Solare can never rise again as undead. They are forever destroyed.
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