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__NOTOC__ {| class="wikitable" border="0" cellpadding="4" cellspacing="0" style="float: right; margin-left: 15px; padding-left: 15px" |+ Table: '''Elemental Familiars''' |- | style="width:49%; vertical-align: text-top;" | ==Tiny Air Elemental== Tiny elemental ;Armor Class: 15 ;Hit Points: 4 ;Speed : 40 ft. : fly 40 ft. (hover) {| class="wikitable" border="0" cellpadding="4" cellspacing="0" | STR || DEX || CON || INT || WIS || CHA |- | 10 (+0) || 20 (+5) || 14 (+2) || 4 (-3) || 10 (+0) || 6 (-2) |} ; Damage Resistances: lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons ; Damage Immunities: poison ; Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious ; Senses: darkvision 60 ft., passive Perception 10 ; Languages: Auran, understands the languages you speak ; Proficiency Bonus: +2 ; Amorphous Form: The elemental can move through a space as narrow as 1 inch wide without squeezing. ===Actions=== ;Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. :''Hit'' 2 (1d4) bludgeoning | style="width:49%; vertical-align: text-top;" | ==Tiny Earth Elemental== Tiny elemental ;Armor Class: 15 (natural armor) ;Hit Points: 5 ;Speed : 30 ft. : burrow 30 ft. {| class="wikitable" border="0" cellpadding="4" cellspacing="0" | STR || DEX || CON || INT || WIS || CHA |- | 15 (+3) || 8 (-1) || 15 (+3) || 4 (-3) || 10 (+0) || 5 (-3) |} ; Damage Vulnerabilities: thunder ; Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons ; Damage Immunities: poison ; Condition Immunities: exhaustion, paralyzed, petrified, poisoned, unconscious ; Senses: darkvision 60ft., tremorsense 60ft., passive Perception 10 ; Languages: Terran, understands the languages you speak ; Proficiency Bonus: +2 ; Earth Glide: The elemental can burrow through non magical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through. ; Siege Monster: The elemental deals double damage to objects and structures. ===Actions=== ;Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. :''Hit'' 5 (1d4+3) bludgeoning |- | style="width:49%; vertical-align: text-top;" | ==Tiny Fire Elemental== Tiny elemental ;Armor Class: 13 ;Hit Points: 4 ;Speed : 40 ft. : fly 40 ft. (hover) {| class="wikitable" border="0" cellpadding="4" cellspacing="0" | STR || DEX || CON || INT || WIS || CHA |- | 10 (+0) || 17 (+3) || 16 (+3) || 4 (-3) || 10 (+0) || 6 (-2) |} ; Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons ; Damage Immunities: fire, poison ; Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious ; Senses: darkvision 60 ft., passive Perception 10 ; Languages: Ignan, understands the languages you speak ; Proficiency Bonus: +2 ; Fire Form: The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while with in 5 feet of it takes 1 (1d3) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 1 (1d3) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 1 (1d3) fire damage at the start of each of its turns. ; Illumination: The elemental sheds bright light in a 5-foot radius and dim light in an additional 50 feet. ; Water Susceptibility: For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. ===Actions=== ;Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. :''Hit'' 2 (1d4) fire damage | style="width:49%; vertical-align: text-top;" | ==Tiny Water Elemental== Tiny elemental ;Armor Class: 15 (natural armor) ;Hit Points: 5 ;Speed : 30 ft. : swim 60 ft. {| class="wikitable" border="0" cellpadding="4" cellspacing="0" | STR || DEX || CON || INT || WIS || CHA |- | 15 (+3) || 12 (+1) || 15 (+3) || 5 (-3) || 10 (+0) || 7 (-2) |} ; Damage Resistances: acid; bludgeoning, piercing, and slashing from nonmagical weapons ; Damage Immunities: poison ; Condition Immunities:exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious ; Senses: darkvision 60ft., tremorsense 60ft., passive Perception 10 ; Languages: Aquan, understands the languages you speak ; Proficiency Bonus: +2 ; Water Form: The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. ; Freeze: If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn. ===Actions=== ;Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. :''Hit'' 5 (1d4+3) bludgeoning |}
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