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Traveling in the Land of Crescent
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[[Category: General Facts]] Traveling in the land of Crescent is becoming more and more available to all people. Until about 20 years ago, travel largely meant using horses, oxen & wagons, or boats. Today, there's a wide variety of travel options, including land, sea, and sky! ==Overland Travel== * <span style="color:#8b4513">Horseback, on-road: 30 miles/day</span> * <span style="color:#8b4513">Horseback, off-road: 15 miles/day</span> * <span style="color:#8b4513">Horseback, mountains: 5 miles/day</span> * <span style="color:#8b4513">Wagon caravan, on-road: 15 miles/day</span> * <span style="color:#8b4513">Wagon caravan, off-road: 7 miles/day</span> * <span style="color:#8b4513">Wagon caravan, mountains: 3 miles/day</span> * <span style="color:#daa520">Lightning Rail, flat lands: 450 miles/day</span> * <span style="color:#daa520">Lightning Rail, mountainous lands: 150 miles/day</span> * <span style="color:#daa520">Lightning Rail, populated areas: 300 miles/day</span> ===Caravans=== There are many ways to join or form caravans. The [[Guild of the Iron Rose]] runs commercial caravans for both people and cargo transport. There are also numerous [[Halfling]] clans that travel the world by wagon and pony. ===Lightning Rail=== A joint project between the [[Gnomish Ministry of Engineering]] and the [[Guild of the Iron Rose]] and financed by [[Homesteader's Bank]], the Lightning Rail runs train lines between many of the major cities, with stops at towns and outposts. ====Iron Line==== The oldest of the Lightning Rails line, and still subject to experimentation, the Iron Line meanders through the Iron Hills between [[Ferrodyne]] and the [[City-State of Haven]]. Some detractors call this the "Rust Line". * '''Southbound''': Leaves Ferrodyne twice daily at 8 am and 5 pm. Arrives in Haven about two days later, at 10 am and 7 pm. Usually. * '''Northbound''': Leaves Haven twice daily at 12 pm and 9 pm. Arrives in Ferrodyne about two days later, at 2 pm and 11 pm. ====Great Southern Highway Line==== Following the Great Southern Highway through the [[Merciless Desert]], this line runs from Haven to [[St. Kerwyn]]. It makes a brief stop at the [[Desert Beetle Inn]] for water and supplies, and a longer stop at [[Hotempa]] to load and unload cargo. The tracks for this line follow the old [[Southern Highway]], which leads detractors to call this "Edvard's Second Folly". * '''Westbound''': Leaves Haven at 8 am, every other day. Arrives in St. Kerwyn about 4 days later, at noon. * '''Eastbound''': Leaves St. Kerwyn at about noon, every other day. Arrives in Haven about 4 days later, at around 3 pm. ====Central Line==== This multi-stop line runs from [[Maxaen]] to [[Luminaux]], with frequent stops in towns and cities along the way. It's about a 5.25 day trip each way. {| cellpadding="4" cellspacing="0" border="0" class="wikitable sortable" |+ Table: '''Northbound''' |- ! valign="top" | City ! valign="top" | Arrives ! valign="top" | Departs |- style="background-color: #ccffcc;" | Maxaen || || 8 am |- style="background-color: #e5ffe5;" | St. Kerwyn || 10 am, day 2 || noon |- style="background-color: #ccffcc;" | [[Velora]] || 1 pm, day 3 || 3 pm |- style="background-color: #e5ffe5;" | [[Headwater]] || 3 am, day 3 || 5 am |- style="background-color: #ccffcc;" | Luminaux || 3 pm, day 5 || |} {| cellpadding="4" cellspacing="0" border="0" class="wikitable sortable" |+ Table: '''Southbound''' |- ! valign="top" | City ! valign="top" | Arrives ! valign="top" | Departs |- style="background-color: #ccffcc;" | Luminaux || || 10 am |- style="background-color: #e5ffe5;" | [[Headwater]] || 8 pm, day 2 || 10 pm |- style="background-color: #ccffcc;" | [[Velora]] || 10 am, day 3 || noon |- style="background-color: #e5ffe5;" | St. Kerwyn || 1 pm, day 4 || 3 pm |- style="background-color: #ccffcc;" | Maxaen || 5 pm, day 5 || |} ====Mountain Moonlight Line==== This line between Luminaux and [[Mt. Daneasus]] is still under construction. It is expected to open in the autumn of 1373. ====Planning Stages==== There are two lines currently in the planning stages - a spur line from [[Wild's Reef]] to Velora, and one from [[Luzern]] to St. Kerwyn. There is also some talk of running a Central Line Express, but the logistics on that are complicated. ==Water Travel== * <span style="color:#00008b">Ocean Travel, Sailing ship: 50 miles/day</span> * <span style="color:#00008b">Ocean Travel, Experimental Gnomish steamship: 100 miles/day</span> * <span style="color:#00008b">River Travel, Keelboat, downstream: 15 miles/day</span> * <span style="color:#00008b">River Travel, Keelboat, upstream: 10 miles/day</span> [[Clan Orien]] runs shipping and passenger vessels between all major port cities on the [[Sea of Shadows]] regularly. Inquire with the Harbormaster. There is nearly daily keelboat traffic from [[Headwater]] to [[Luminaux]]; it is very easy to get passage, especially if you are willing to man the poles. There are only three Gnomish steamships in the world. There is usually one in drydock for repairs at any given time. If you have a problem, if no one else can get you there, and if you can find them, maybe you can hire... A steamship. ==Air Travel== * <span style="color:#778899">Passenger Airship: 200 miles/day</span> * <span style="color:#778899">Cargo Airship: 75 miles/day</span> * <span style="color:#778899">Jade Imperium Warship: Classified</span> Clan Orien is the primary provider of both Cargo and Passenger airship travel, running trips between major cities regularly. They also offer a charter service, which is expensive, but awesome. ==Bending Space-time Travel== * <span style="color:#008b8b">Teleporting: Basically instantaneous</span> * <span style="color:#008b8b">[[Tollerath's Tower]]: Basically instantaneous</span> * <span style="color:#008b8b">[[Athenaeum for Spiritual Harmony]]: Basically instantaneous</span> ===Travel Speeds Disclaimer=== All speeds listed here assume generally favorable conditions. Travel times may vary depending on weather, air or sea currents, rebellions, gnomish engineering, areas of wild magic, spell failure, deliberate sabotage, arcane vortices, Acts of God(s), illness, mutiny, banditry, or general lack of skill.
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