Combat: Difference between revisions

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[[Category: Rules]]
Most of the combat rules will stay as presented in the ''Player's Handbook''. However, here are some notes about styles and changes to things.
Most of the combat rules will stay as presented in the ''Player's Handbook''. However, here are some notes about styles and changes to things.


The general fighting style of this world is starting to drift away from the [[Paladin|heavily armored, mounted combatants]], and is beginning to reflect advances in metallurgy and technological know-how, including the slow introduction of [[firearms]]. The swashbuckler is beginning to take the place of the knight in the hearts and minds of the people.
The general fighting style of this world has drifted strongly away from the heavily armored, mounted combatants. It is beginning to reflect advances in metallurgy and technological know-how, including the introduction of [[firearms]]. The swashbuckler is beginning to take the place of the knight in the hearts and minds of the people.


As such, most fighters are versed in several of the smaller weapons, and have begun to feel that the style of fighting that the Order of [[the Sword of Malicean]], in particular, practices is somewhat antiquated. Emphasis is now being placed on speed over power, and finesse over force. See the section on [[:Category:Prestige Classes|Prestige Classes]] for more details, particularly the [[Duelist]], [[Righteous Duelist]], [[Invisible Blade]], and [[Tempest]] Classes.
As such, most fighters are versed in several of the smaller weapons and many have begun to pick up firearm skills. Emphasis is now being placed on speed over power, and finesse over force.


For other details on weapons and spells in combat, see the Equipment section and the Feats Section.
Several schools teaching the finer arts of dueling have sprung up, notably in [[Luminaux]]. [[Felix and Jonathan's School of Swashbuckling and Derring-Do]] and [[Darkthorne Academy of Swordsmanship]] cater to [[Rogue|rogues]] and [[Fighter|fighters]] who wish to embrace the newer style.  Even [[Paladin|paladins]] have begun to shift away from heavily armored combat, and some have begun to study at a third dueling school, the [[Temple of the Guiding Light]].
 
==House Rules – Combat==
* Attacks of Opportunity do not trigger Cleaves.


==Related Information==
==Related Information==
* [[Combat Feats]]
* [[Firearms]]
* [[Firearms]]
* [[Additional Weapons]]

Latest revision as of 16:58, 26 January 2024

Most of the combat rules will stay as presented in the Player's Handbook. However, here are some notes about styles and changes to things.

The general fighting style of this world has drifted strongly away from the heavily armored, mounted combatants. It is beginning to reflect advances in metallurgy and technological know-how, including the introduction of firearms. The swashbuckler is beginning to take the place of the knight in the hearts and minds of the people.

As such, most fighters are versed in several of the smaller weapons and many have begun to pick up firearm skills. Emphasis is now being placed on speed over power, and finesse over force.

Several schools teaching the finer arts of dueling have sprung up, notably in Luminaux. Felix and Jonathan's School of Swashbuckling and Derring-Do and Darkthorne Academy of Swordsmanship cater to rogues and fighters who wish to embrace the newer style. Even paladins have begun to shift away from heavily armored combat, and some have begun to study at a third dueling school, the Temple of the Guiding Light.

Related Information[edit]