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Tribes of nomadic humanoids that raise herds of horses on the southern plains, the Horse-Men are known as the breeders of the best horses in Crescent. They are fierce warriors with a highly developed sense of honor.
Available as listed in ''Codex - Unearthed Arcana'' with notes as listed.


; Appearance: Horse-men closely resemble humans, which leads some sages to believe that they share a common ancestor. Their features are a little more rugged, their movements more animalistic, their minds more cunning.
Small ribes of nomadic humanoids that revere totem animals, Shifters roam the outer fringes of Crescent freely.
:Horse-men also have a limited shapeshifting ability, which allows them to enhance their physical attributes for a limited time.
; Alignment: Closely aligned with the natural world, horse-men are typically neutral leaning towards good. They have a strong sense of personal honor.
; Religion: Originally a shamanistic, [[druid|druidic]] culture, they have transitioned to following [[Crustan]] with little fanfare.
; Location: Horse-men are native to the plains of the southlands, roaming in tribal organizations with their herds.
==Horse-men Racial Traits==
; Shapeshifter Subtype (Ex): Horse-men are humanoids with the shapeshifter subtype.
; Attributes:+2 Dexterity, -2 Intelligence - Horse-men are fast and agile, but somewhat less worldly than their human cousins.
; Size - Medium: As medium humanoids, horse-men have no special bonus or penalties
; Speed: Horse-men base land speed is 30 feet.
; Shifting (Su): Horse-men can tap into their connection to the natural world to gain short bursts of physical power. Once per day, a horse-man can enter a state that is superficially like a barbarian's rage, gaining a bonus to one of their physical attributes and additional advantages.
: Shifting is a free action and lasts for a number of rounds equal to 3 + the Horse-man's Con modifier. Each shifter feat taken extends this by one round; every two shifter feats taken grants an additional use per day of this ability.
; Automatic languages: Horse-men speak Common. Orc and Sylvan are bonus languages.
; Low-light vision: Horse-men can see twice as far as humans in conditions of low light.
; Skill bonuses: +2 racial bonus on Balance, Climb, and Jump checks.
; Favored Class: [[Barbarian]]


==Horse-men Traits==
Each tribe of Shifters is connected closely to a specific totem animal, and can take on many of the traits of their patron.  
Each tribe of Horse-men manifests one of the following traits.
; Heavy Hide tribe : When shifted, a member of the Heavy Hide tribe gains a +2 bonus to Constitution and a +2 natural armor bonus.
; Cliffwalker tribe : While shifting, a member of the Cliffwalker tribe gains a +2 bonus to Dexterity and a climb speed of 20 feet.
; Longstride tribe : When shifted, a member of the Longstride tribe gains a +2 bonus to Dexterity and a bonus of +10 feet to their base speed.
; Wildhunt tribe: While shifting, a Wildhunt tribe member gains a +2 bonus to Constitution and the ''scent'' ability. When not shifting, a wildhunt tribe member gains a +2 bonus to Survival checks due to the lingering effects of the scent ability.


; Appearance: Shifters closely resemble humans. Their features are a little more rugged, their movements more animalistic, their minds more cunning.
: Shifters also have a limited shapeshifting ability, which allows them to enhance their physical attributes for a limited time.
: These two facts lead some sages to believe that they are descended from humans and natural lycanthropes.
: Shifters themselves believe that they are the creation of the natural world, brought to life by their Spirit Animals.
; Alignment: Closely aligned with the natural world, Shifters are typically neutral leaning towards good. They have a strong sense of personal honor.
; Religion: Originally a shamanistic, [[druid|druidic]] culture, they have transitioned to following [[Crustan]] with little fanfare.
; Location: Shifters are native to the plains of the southlands, roaming their tribal lands with herds of beasts.


==Special Feats and Items==
==Shifters Tribes==
See [[Shifter Feats]] for more information on enhancing your Horse-man character.
Some legends speak of their totem animals as ancestors, other legends as spirit guides. Either way, each tribe of Shifters differs in subtle ways, based on their connection the the animus. Interestingly, [[Crustan]] has claimed these spirits as his own; they are the equivalent of the Archangels of [[Pelor]]. See [[:Category:Gods|Gods]] for more detail.


; Weathered Stone tribe
: Followers of [[Papa Oliphant]], the Weathered Stone tribe takes on the durability and robustness of their patron, father of the elephants.
: Uses the "Beasthide" subrace.
; Cliffwalker tribe
: The disciples of [[Grandfather Beard]], the Cliffwalker tribe enjoys the dexterity of the mountain goat.
: Uses the "Cliffwalk" subrace.
; Longstride tribe
: Sons of [[Wind Drinker]], the Ghost Stallion, the Longstride tribe benefits from the speed of a quarter horse.
: Uses the "Longstride" subrace.
; Grayfur tribe
: Pack members of [[Graytail]], the father of the wolfs, Grayfur tribe members are fiercely territorial and savagely defend their children.
: Uses the "Longtooth" subrace.
; Razorclaw tribe
: The children of [[Orsalan]], the great lion, the Razorclaw tribe inherited his deadly sharp claws and noble temperament.
: Uses the "Razorclaw" subrace.
; Wildhunt tribe
: Scions of [[Black Shuck]], the alpha dog of the Hounds of [[Crustan]], members of this tribe are amazing trackers.
: Uses the "Wildhunt" subrace.
; Blackfeather tribe
: Members of the Murder of Ravens, these clever folk follow [[Lady Rook]].
: Ability Score Increase: Your Intelligence score increases by 1.
: Shifting Feature: While shifting, you sprout black feathered wings. You gain a flying speed equal to your walking speed.
; Dreamshifters
: Not a tribe, but a trait common to all tribes, Dreamshifters are always females, and form the spiritual core of the tribes.
: They are known as the daughters of [[Varsa]], the Mother Bear.
: Dreamshifters are almost always called to be [[Cleric|Clerics]] of [[Crustan]] or [[Warlock|Warlocks]] in the service of Varsa.
: Ability Score Increase: Your Wisdom score increases by 1.
: Shifting Feature: While shifting, you gain advantage on all Wisdom-based checks and saving throws.
==Notable Shifters==
* [[Steppin' Razor]]


[[Category: Races]]
[[Category: Races]]
[[Category: Work in Progress]]

Latest revision as of 12:31, 1 March 2024

Available as listed in Codex - Unearthed Arcana with notes as listed.

Small ribes of nomadic humanoids that revere totem animals, Shifters roam the outer fringes of Crescent freely.

Each tribe of Shifters is connected closely to a specific totem animal, and can take on many of the traits of their patron.

Appearance
Shifters closely resemble humans. Their features are a little more rugged, their movements more animalistic, their minds more cunning.
Shifters also have a limited shapeshifting ability, which allows them to enhance their physical attributes for a limited time.
These two facts lead some sages to believe that they are descended from humans and natural lycanthropes.
Shifters themselves believe that they are the creation of the natural world, brought to life by their Spirit Animals.
Alignment
Closely aligned with the natural world, Shifters are typically neutral leaning towards good. They have a strong sense of personal honor.
Religion
Originally a shamanistic, druidic culture, they have transitioned to following Crustan with little fanfare.
Location
Shifters are native to the plains of the southlands, roaming their tribal lands with herds of beasts.

Shifters Tribes[edit]

Some legends speak of their totem animals as ancestors, other legends as spirit guides. Either way, each tribe of Shifters differs in subtle ways, based on their connection the the animus. Interestingly, Crustan has claimed these spirits as his own; they are the equivalent of the Archangels of Pelor. See Gods for more detail.

Weathered Stone tribe
Followers of Papa Oliphant, the Weathered Stone tribe takes on the durability and robustness of their patron, father of the elephants.
Uses the "Beasthide" subrace.
Cliffwalker tribe
The disciples of Grandfather Beard, the Cliffwalker tribe enjoys the dexterity of the mountain goat.
Uses the "Cliffwalk" subrace.
Longstride tribe
Sons of Wind Drinker, the Ghost Stallion, the Longstride tribe benefits from the speed of a quarter horse.
Uses the "Longstride" subrace.
Grayfur tribe
Pack members of Graytail, the father of the wolfs, Grayfur tribe members are fiercely territorial and savagely defend their children.
Uses the "Longtooth" subrace.
Razorclaw tribe
The children of Orsalan, the great lion, the Razorclaw tribe inherited his deadly sharp claws and noble temperament.
Uses the "Razorclaw" subrace.
Wildhunt tribe
Scions of Black Shuck, the alpha dog of the Hounds of Crustan, members of this tribe are amazing trackers.
Uses the "Wildhunt" subrace.
Blackfeather tribe
Members of the Murder of Ravens, these clever folk follow Lady Rook.
Ability Score Increase: Your Intelligence score increases by 1.
Shifting Feature: While shifting, you sprout black feathered wings. You gain a flying speed equal to your walking speed.
Dreamshifters
Not a tribe, but a trait common to all tribes, Dreamshifters are always females, and form the spiritual core of the tribes.
They are known as the daughters of Varsa, the Mother Bear.
Dreamshifters are almost always called to be Clerics of Crustan or Warlocks in the service of Varsa.
Ability Score Increase: Your Wisdom score increases by 1.
Shifting Feature: While shifting, you gain advantage on all Wisdom-based checks and saving throws.

Notable Shifters[edit]