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Paladins are the holy warriors of the gods.
==Class Notes==
This character class is available with the following notes:
This character class is available with the following notes:
* Paladins are the holy warriors of the gods.  They are available in one of four alignment variants: Paladin of Glory (LG), Freedom (CG), Slaughter (CE) and Tyranny (LE).
Paladins may choose any of the fighting styles listed in the ''Player's Handbook'', or in ''Tasha's Cauldron of Everything''. Different fighting styles may call for different schooling. For example, the [[Temple of the Guiding Light]] is where most Paladins of Pelor who wish fight with the duelist style go to train.
** Paladins of Glory are the standard Player's Handbook Paladin.  The remaining variants come from ''Unearthed Arcana'' and are [http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#paladinVariantsFreedomSlaughterAndTyranny reproduced online].
 
* The following gods may have paladins:
==Gods and Paladins==
** [[ORB]]: Paladins of Glory, who are usually members of the Order of the [[Sword of Malicean]].
{| cellpadding="4" cellspacing="0" border="0" class="wikitable sortable"
** [[Nevari]]: Paladins of Glory, who are [[Guardians of the Sacred Hearth]].
|+ Table: '''Gods and Paladins'''
** [[Mehana]]: Paladins of Freedom, who are usually [[Wardens of the Tower]].
|-
** [[Crustan]]: Paladins of Freedom, who have no organization.
! valign="top" | God
** [[Phealas]]: Paladins of Glory, who have no organization. By DM permission only.
! valign="top" | Portfolio
* A paladin who ceases to be follow his alignment, who willfully commits an act contrary to their alignment, or who grossly violates their code of conduct, loses all abilities and spells, including the paladin's mount. It may be possible for them to atone for their crimes and regain the abilities, as determined by their superiors.  
! valign="top" | Organizations
! valign="top" | Oaths
|- style="background-color: #ccffcc;"
| [[Pelor]] || Sun and Moon || the Order of the [[Sword of Malicean]], the Order of the [[Legacy of the Mind and Heart]], others || Devotion, Redemption (Xanathar's), Glory (Tasha's), [[Samurai]]
|- style="background-color: #e5ffe5;"
| [[Mehana]] || Time, Arcane Magic, Travel, Divination || [[Wardens of the Tower]] || Devotion, Ancients, Vengeance, Glory (Tasha's)
|- style="background-color: #ccffcc;"
| [[Nevari]] || Crafts, Arts, Love, Hearth and Home || [[Guardians of the Sacred Hearth]] || Devotion, Redemption (Xanathar's)
|- style="background-color: #e5ffe5;"
| [[Crustan]] || Nature, Plants, Animals, Weather || No organization || Ancients
|- style="background-color: #ccffcc;"
| [[Phealas]] || Death, Law, Judgement || No organization || Redemption (Xanathar's)
|- style="background-color: #e5ffe5;"
| [[Telemore]] || Trickery, Gambling, Secrets, Passion || Not available || Not available
|- style="background-color: #ccffcc;"
| [[War|The Three-Fold God]] || War || No known organization || Vengeance, Conquest (Xanathar's), Glory (Tasha's)
|}
 
* A paladin who ceases to be follow his alignment, who willfully commits an act contrary to their alignment, or who grossly violates their code of conduct, loses all abilities, spells, and benefits. It may be possible for them to atone for their crimes and regain the abilities, as determined by their superiors.  
* Note that the process of atoning is often fatal, as it usually involves dangerous and solo quests. Additionally, a penitent who dies in the process of atoning is considered dishonored, as it is obvious that they did not have the holy strength to complete his mission, and their name is permanently struck from the roster of their order.
* Note that the process of atoning is often fatal, as it usually involves dangerous and solo quests. Additionally, a penitent who dies in the process of atoning is considered dishonored, as it is obvious that they did not have the holy strength to complete his mission, and their name is permanently struck from the roster of their order.
* A paladin who multiclasses into a non-paladin class retains all abilities and their mount, but can no longer progress in paladin levels.
 
* Like [[Monk]]s, Paladins may take levels of the [[Cleric]] class without penalty, as long as their paladin level is always at least one higher than their cleric level.
==Notable Paladins==
* The mechanics for the class power [[Turn Undead]] have been significantly revised; please see the appropriate page for more details.
* [[Sir Nigel IronFaith]]
* [[Wounded Bear]], of the Green Rock Riders, Field Marshal in [[Maxaen]]
* [[Saint StoneFist]]
* Argus SunSpot of the [[Company of the Lamp]]
* [[Carline Bright-Eyes]]
* [[Malicean]]
* [[Yanseldra]]
* [[Valanthe Amakiir]]
* [[Evensong]]


[[Category:Character Classes]]
[[Category:Character Classes]]

Latest revision as of 09:24, 5 April 2024

Paladins are the holy warriors of the gods.

Class Notes[edit]

This character class is available with the following notes: Paladins may choose any of the fighting styles listed in the Player's Handbook, or in Tasha's Cauldron of Everything. Different fighting styles may call for different schooling. For example, the Temple of the Guiding Light is where most Paladins of Pelor who wish fight with the duelist style go to train.

Gods and Paladins[edit]

Table: Gods and Paladins
God Portfolio Organizations Oaths
Pelor Sun and Moon the Order of the Sword of Malicean, the Order of the Legacy of the Mind and Heart, others Devotion, Redemption (Xanathar's), Glory (Tasha's), Samurai
Mehana Time, Arcane Magic, Travel, Divination Wardens of the Tower Devotion, Ancients, Vengeance, Glory (Tasha's)
Nevari Crafts, Arts, Love, Hearth and Home Guardians of the Sacred Hearth Devotion, Redemption (Xanathar's)
Crustan Nature, Plants, Animals, Weather No organization Ancients
Phealas Death, Law, Judgement No organization Redemption (Xanathar's)
Telemore Trickery, Gambling, Secrets, Passion Not available Not available
The Three-Fold God War No known organization Vengeance, Conquest (Xanathar's), Glory (Tasha's)
  • A paladin who ceases to be follow his alignment, who willfully commits an act contrary to their alignment, or who grossly violates their code of conduct, loses all abilities, spells, and benefits. It may be possible for them to atone for their crimes and regain the abilities, as determined by their superiors.
  • Note that the process of atoning is often fatal, as it usually involves dangerous and solo quests. Additionally, a penitent who dies in the process of atoning is considered dishonored, as it is obvious that they did not have the holy strength to complete his mission, and their name is permanently struck from the roster of their order.

Notable Paladins[edit]