House Rules: Difference between revisions

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The following shall be considered the 10 Commandments of Gaming in Crescent. Read them.  Love them.  Live them.  That is all.
The following shall be considered the 9 Commandments of Gaming in Crescent. Read them.  Love them.  Live them.  That is all.


# Thou shalt know what thou wantest to do in combat before thine turn.   
# Thou shalt know what thou wantest to do in combat before thine turn.   
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# Dinner shalt be take out, unless cooking beist required to appease the spouse of thy host.
# Dinner shalt be take out, unless cooking beist required to appease the spouse of thy host.
# Thou shalt not sidetrake yon adventure with an item of interest to only some of thy party.
# Thou shalt not sidetrake yon adventure with an item of interest to only some of thy party.
# Discussions of ways to proceed, be it to solve puzzles or interact with NPCs shalt occur in real time - if thy puzzle hast a timer, or the NPC hath limited patience, and thou shalt exceed the time alloted, bad stuff shalt happeneth. The DM hath a stopwatch, and shalt use it.
# Discussions of ways to proceed, be it to solve puzzles or interact with NPCs shalt occur in real time - if thy puzzle hast a timer, or thy NPC hath limited patience, and thou exceedeth the time alloted, bad stuff shalt happeneth. The DM hath a stopwatch, and shalt use it.
# Thou shalt not drinketh thyself into a stupor, lest the DM decree bad stuff shalt happeneth to thine character.
# If thy be bad at maths, thou shalt write or find a spreadsheet or other electronic tool to calculate thine bonuses for you.
# If thy be bad at maths, thou shalt write or find a spreadsheet or other electronic tool to calculate thine bonuses for you.
[[Category: Rules]]

Latest revision as of 15:09, 7 December 2023

The following shall be considered the 9 Commandments of Gaming in Crescent. Read them. Love them. Live them. That is all.

  1. Thou shalt know what thou wantest to do in combat before thine turn.
  2. Thou shalt roll all thy dice at the same time. If thou don't have enough dice, thou shalt buy or borrow enough to accomplish this feate. (Criticals are an exception).
  3. If thou canst not accomplish these two things, thou shalt forfiet thine turn, or holdest thine action until thou canst.
  4. Thou shalt show up on time.
  5. Thou shalt have eaten lunch already, or have thine food in a paper sack.
  6. Dinner shalt be take out, unless cooking beist required to appease the spouse of thy host.
  7. Thou shalt not sidetrake yon adventure with an item of interest to only some of thy party.
  8. Discussions of ways to proceed, be it to solve puzzles or interact with NPCs shalt occur in real time - if thy puzzle hast a timer, or thy NPC hath limited patience, and thou exceedeth the time alloted, bad stuff shalt happeneth. The DM hath a stopwatch, and shalt use it.
  9. If thy be bad at maths, thou shalt write or find a spreadsheet or other electronic tool to calculate thine bonuses for you.