Tiny Elementals: Difference between revisions

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(Created page with "__NOTOC__ {| class="wikitable" border="0" cellpadding="4" cellspacing="0" style="float: right; margin-left: 15px; padding-left: 15px" |+ Table: '''Ability Score Costs''' |- | ==Tiny Air Elemental== Tiny elemental ;Armor Class: 15 ;Hit Points: 4 ;Speed : 40 ft. : fly 40 ft. (hover) {| class="wikitable" border="0" cellpadding="4" cellspacing="0" | STR || DEX || CON || INT || WIS || CHA |- | 10 (+0) || 20 (+5) || 14 (+2) || 4 (-3) || 10 (+0) || 6 (-2) |} ; Damage Resista...")
 
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__NOTOC__
__NOTOC__
{| class="wikitable" border="0" cellpadding="4" cellspacing="0" style="float: right; margin-left: 15px; padding-left: 15px"
{| class="wikitable" border="0" cellpadding="4" cellspacing="0" style="float: right; margin-left: 15px; padding-left: 15px"
|+ Table: '''Ability Score Costs'''
|+ Table: '''Elemental Familiars'''
|-
|-
|  
| style="width:49%; vertical-align: text-top;" |  
==Tiny Air Elemental==
==Tiny Air Elemental==
Tiny elemental
Tiny elemental
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:''Hit'' 2 (1d4) bludgeoning
:''Hit'' 2 (1d4) bludgeoning


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| style="width:49%; vertical-align: text-top;" |  


==Tiny Earth Elemental==
==Tiny Earth Elemental==
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; Damage Immunities: poison
; Damage Immunities: poison
; Condition Immunities: exhaustion, paralyzed, petrified, poisoned, unconscious
; Condition Immunities: exhaustion, paralyzed, petrified, poisoned, unconscious
; Senses: darkvision 60ft., tremorsense 60ft., passive Perception +10
; Senses: darkvision 60ft., tremorsense 60ft., passive Perception 10
; Languages: Terran, understands the languages you speak
; Languages: Terran, understands the languages you speak
; Proficiency Bonus: +2
; Proficiency Bonus: +2
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:''Hit'' 5 (1d4+3) bludgeoning
:''Hit'' 5 (1d4+3) bludgeoning
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|-
|  
| style="width:49%; vertical-align: text-top;" |  
==Tiny Fire Elemental==
==Tiny Fire Elemental==
Tiny elemental
Tiny elemental


;Armor Class: 15
;Armor Class: 13
;Hit Points: 4
;Hit Points: 4
;Speed
;Speed
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| STR || DEX || CON || INT || WIS || CHA
| STR || DEX || CON || INT || WIS || CHA
|-
|-
| 10 (+0) || 17 (+3) || 14 (+2) || 4 (-3) || 10 (+0) || 6 (-2)
| 10 (+0) || 17 (+3) || 16 (+3) || 4 (-3) || 10 (+0) || 6 (-2)
|}
|}
; Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons
; Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons
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===Actions===
===Actions===


;Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target.  
;Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target.  
:''Hit'' 2 (1d4) bludgeoning
:''Hit'' 2 (1d4) fire damage


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| style="width:49%; vertical-align: text-top;" |  


==Tiny Earth Elemental==
==Tiny Water Elemental==
Tiny elemental
Tiny elemental


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;Speed
;Speed
: 30 ft.
: 30 ft.
: burrow 30 ft.
: swim 60 ft.
{| class="wikitable" border="0" cellpadding="4" cellspacing="0"  
{| class="wikitable" border="0" cellpadding="4" cellspacing="0"  
| STR || DEX || CON || INT || WIS || CHA
| STR || DEX || CON || INT || WIS || CHA
|-
|-
| 15 (+3) || 8 (-1) || 15 (+3) || 5 (-3) || 10 (+0) || 5 (-3)
| 15 (+3) || 12 (+1) || 15 (+3) || 5 (-3) || 10 (+0) || 7 (-2)
|}
|}
; Damage Vulnerabilities: thunder
; Damage Resistances: acid; bludgeoning, piercing, and slashing from nonmagical weapons
; Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons
; Damage Immunities: poison
; Damage Immunities: poison
; Condition Immunities: exhaustion, paralyzed, petrified, poisoned, unconscious
; Condition Immunities:exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
; Senses: darkvision 60ft., tremorsense 60ft., passive Perception +10
; Senses: darkvision 60ft., tremorsense 60ft., passive Perception 10
; Languages: Terran, understands the languages you speak
; Languages: Aquan, understands the languages you speak
; Proficiency Bonus: +2
; Proficiency Bonus: +2
; Earth Glide: The elemental can burrow through non magical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
; Water Form: The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
; Siege Monster: The elemental deals double damage to objects and structures.
; Freeze: If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
===Actions===
===Actions===



Latest revision as of 08:25, 19 December 2023

Table: Elemental Familiars

Tiny Air Elemental[edit]

Tiny elemental

Armor Class
15
Hit Points
4
Speed
40 ft.
fly 40 ft. (hover)
STR DEX CON INT WIS CHA
10 (+0) 20 (+5) 14 (+2) 4 (-3) 10 (+0) 6 (-2)
Damage Resistances
lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Auran, understands the languages you speak
Proficiency Bonus
+2
Amorphous Form
The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions[edit]

Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit 2 (1d4) bludgeoning

Tiny Earth Elemental[edit]

Tiny elemental

Armor Class
15 (natural armor)
Hit Points
5
Speed
30 ft.
burrow 30 ft.
STR DEX CON INT WIS CHA
15 (+3) 8 (-1) 15 (+3) 4 (-3) 10 (+0) 5 (-3)
Damage Vulnerabilities
thunder
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
poison
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, unconscious
Senses
darkvision 60ft., tremorsense 60ft., passive Perception 10
Languages
Terran, understands the languages you speak
Proficiency Bonus
+2
Earth Glide
The elemental can burrow through non magical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster
The elemental deals double damage to objects and structures.

Actions[edit]

Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit 5 (1d4+3) bludgeoning

Tiny Fire Elemental[edit]

Tiny elemental

Armor Class
13
Hit Points
4
Speed
40 ft.
fly 40 ft. (hover)
STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 16 (+3) 4 (-3) 10 (+0) 6 (-2)
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
fire, poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Ignan, understands the languages you speak
Proficiency Bonus
+2
Fire Form
The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while with in 5 feet of it takes 1 (1d3) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 1 (1d3) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 1 (1d3) fire damage at the start of each of its turns.
Illumination
The elemental sheds bright light in a 5-foot radius and dim light in an additional 50 feet.
Water Susceptibility
For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions[edit]

Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit 2 (1d4) fire damage

Tiny Water Elemental[edit]

Tiny elemental

Armor Class
15 (natural armor)
Hit Points
5
Speed
30 ft.
swim 60 ft.
STR DEX CON INT WIS CHA
15 (+3) 12 (+1) 15 (+3) 5 (-3) 10 (+0) 7 (-2)
Damage Resistances
acid; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60ft., tremorsense 60ft., passive Perception 10
Languages
Aquan, understands the languages you speak
Proficiency Bonus
+2
Water Form
The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Freeze
If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Actions[edit]

Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit 5 (1d4+3) bludgeoning