Tiny Air Elemental[edit]
Tiny elemental
- Armor Class
- 15
- Hit Points
- 4
- Speed
- 40 ft.
- fly 40 ft. (hover)
| STR |
DEX |
CON |
INT |
WIS |
CHA
|
| 10 (+0) |
20 (+5) |
14 (+2) |
4 (-3) |
10 (+0) |
6 (-2)
|
- Damage Resistances
- lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons
- Damage Immunities
- poison
- Condition Immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Auran, understands the languages you speak
- Proficiency Bonus
- +2
- Amorphous Form
- The elemental can move through a space as narrow as 1 inch wide without squeezing.
Actions[edit]
- Slam
- Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
- Hit 2 (1d4) bludgeoning
|
Tiny Earth Elemental[edit]
Tiny elemental
- Armor Class
- 15 (natural armor)
- Hit Points
- 5
- Speed
- 30 ft.
- burrow 30 ft.
| STR |
DEX |
CON |
INT |
WIS |
CHA
|
| 15 (+3) |
8 (-1) |
15 (+3) |
4 (-3) |
10 (+0) |
5 (-3)
|
- Damage Vulnerabilities
- thunder
- Damage Resistances
- bludgeoning, piercing, and slashing from nonmagical weapons
- Damage Immunities
- poison
- Condition Immunities
- exhaustion, paralyzed, petrified, poisoned, unconscious
- Senses
- darkvision 60ft., tremorsense 60ft., passive Perception 10
- Languages
- Terran, understands the languages you speak
- Proficiency Bonus
- +2
- Earth Glide
- The elemental can burrow through non magical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
- Siege Monster
- The elemental deals double damage to objects and structures.
Actions[edit]
- Slam
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
- Hit 5 (1d4+3) bludgeoning
|
Tiny Fire Elemental[edit]
Tiny elemental
- Armor Class
- 13
- Hit Points
- 4
- Speed
- 40 ft.
- fly 40 ft. (hover)
| STR |
DEX |
CON |
INT |
WIS |
CHA
|
| 10 (+0) |
17 (+3) |
16 (+3) |
4 (-3) |
10 (+0) |
6 (-2)
|
- Damage Resistances
- bludgeoning, piercing, and slashing from nonmagical weapons
- Damage Immunities
- fire, poison
- Condition Immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Ignan, understands the languages you speak
- Proficiency Bonus
- +2
- Fire Form
- The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while with in 5 feet of it takes 1 (1d3) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 1 (1d3) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 1 (1d3) fire damage at the start of each of its turns.
- Illumination
- The elemental sheds bright light in a 5-foot radius and dim light in an additional 50 feet.
- Water Susceptibility
- For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions[edit]
- Slam
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
- Hit 2 (1d4) fire damage
|
Tiny Water Elemental[edit]
Tiny elemental
- Armor Class
- 15 (natural armor)
- Hit Points
- 5
- Speed
- 30 ft.
- swim 60 ft.
| STR |
DEX |
CON |
INT |
WIS |
CHA
|
| 15 (+3) |
12 (+1) |
15 (+3) |
5 (-3) |
10 (+0) |
7 (-2)
|
- Damage Resistances
- acid; bludgeoning, piercing, and slashing from nonmagical weapons
- Damage Immunities
- poison
- Condition Immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses
- darkvision 60ft., tremorsense 60ft., passive Perception 10
- Languages
- Aquan, understands the languages you speak
- Proficiency Bonus
- +2
- Water Form
- The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
- Freeze
- If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
Actions[edit]
- Slam
- Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
- Hit 5 (1d4+3) bludgeoning
|