Rogue: Difference between revisions

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** All swashbuckler Rogues gain proficiency with [[Firearms]]
** All swashbuckler Rogues gain proficiency with [[Firearms]]
* Phantom (Tasha's)
* Phantom (Tasha's)
** Masters of the gray area between light and dark, Phantom Rogues have some uncanny abilities and unmatched agility.
** Masters of the gray area between light and dark, Phantom Rogues have some uncanny abilities bordering on necromancy.
** This style of rogue was created before the rise of the Church of the Sun and Moon. The Halfling [[Clan Chadaarth]], being chased by a platoon of Dwarves, drove their entire wagon train into the shadow of Mt. Daneasus and vanished without a trace. Since then, people have spotted the clan all over the world, driving their ghost wagons against the rising of the sun.
** This style of rogue was created before the rise of the Church of the Sun and Moon. The Halfling [[Clan Chadaarth]], being chased by a platoon of Dwarves, drove their entire wagon train into the shadow of Mt. Daneasus and vanished without a trace. Since then, people have spotted the clan all over the world, driving their ghost wagons against the rising of the sun.
**Being trained as a Shadowdancer involves finding, catching up with, and joining the Halfling Clan Chadaarth, and riding with them for a while.
** Being a Phantom Rogue means being one of the Halfling Clan Chadaarth, either by blood or adoption. No exceptions.


==Notable Rogues==
==Notable Rogues==

Latest revision as of 15:39, 21 February 2024

Class Notes[edit]

Available as listed in the Player's Handbook.

  • Halflings, of both the sea tribes and the land, are commonly rogues (of course).
  • Gnomes have a fair quantity of rogues, often known as tinkers.
  • The Guild of the Iron Rose often employs the more honest, or at least clever, rogues.

Roguish Archetypes[edit]

The following Roguish Archetypes are available, as noted:

  • Thief (PHB)
    • A classic!
  • Assassin (PHB)
    • Provisionally available; consult the DM.
  • Arcane Trickster
  • Inquisitive (Xanathar's)
    • Common in the merchant Houses of Luminaux.
  • Mastermind (Xanathar's)
  • Scout (Xanathar's)
  • Swashbuckler (Xanathar's)
    • The first people to fight in a lightly-armored, fencing style were fighter/rogues in Luminaux. As this style become more and more popular, it has taken on a life of its own. It is now possible to train simply as a swashbuckler from the start, maximizing the usage of light blades and light armor training.
    • Training: There are a growing number of schools, both underground and fully public, teaching the dueling arts.
    • The most well known are Felix and Jonathan's School of Swashbuckling and Derring-Do, and Darkthorne Academy of Swordsmanship, both in Luminaux.
    • A third dueling school, the Temple of the Guiding Light, is not quite as popular with Rogues but has begun to include paladins of Pelor in its roster.
    • Several of the Halfling clans have taken to the swashbuckler style, as well.
    • All swashbuckler Rogues gain proficiency with Firearms
  • Phantom (Tasha's)
    • Masters of the gray area between light and dark, Phantom Rogues have some uncanny abilities bordering on necromancy.
    • This style of rogue was created before the rise of the Church of the Sun and Moon. The Halfling Clan Chadaarth, being chased by a platoon of Dwarves, drove their entire wagon train into the shadow of Mt. Daneasus and vanished without a trace. Since then, people have spotted the clan all over the world, driving their ghost wagons against the rising of the sun.
    • Being a Phantom Rogue means being one of the Halfling Clan Chadaarth, either by blood or adoption. No exceptions.

Notable Rogues[edit]