City-State of Haven: Difference between revisions
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Revision as of 13:47, 19 November 2008
- The City is not ruled by the government of Crescent. It is instead ruled by a being known only as the King of Smoke, a shadowy figure rumored to be more than mortal.
- Flight and Teleportation magic are banned within the city, save for the Gray Guards, who have a reputation for knowing about - and showing up to stop - trouble almost as quickly as it starts.
- Food is very expensive there - about four times the normal Crescent rates. Water is more expensive than wine.
- The City is difficult to reach. Only accessible at dawn each day, it requires a key to even approach the city gate. Most keys are single-use, their magic being consumed with use. Some merchants are known to have multiple-use keys. All keys are attuned to their users. Baelwren SummerStorm had a single-use key, in the form of a red-gold ring which was also a ring of mind shielding. It was destroyed when she guided the Companions of the Rising Sun to Haven.
- Ali Mosafa's Mystical Emporium
- Some of the more well-known taverns and emporiums of delight:
- "Sunstroke" - high-end food and entertainment
- "Grog" - grog
- "Stinky Camel" - information, for a price. See Thug, the barkeep.
- "Rusty Scimitar" - 'disreputable' services, of the dagger-in-the-back variety
- "Lusty Nymph" - 'disreputable' services, of the naughty variety
- The Chapel of the Mind
- It's considered impolite - bordering on a dueling offense - to talk or ask about someone's origins prior to their arrival in Haven.
- Haven is a much larger city than you would expect, given the amount of traffic you've observed passing through the Setting Star Gate.
- Though composed of the same races you can find in normal Crescent society, the population balance of Haven is much different. There are far more monster races, planetouched, and not-exactly-mortals, and humans only represent a medium-sized fraction of the population.