Cleric: Difference between revisions
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This character class is available with the following notes: | This character class is available with the following notes: | ||
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;Gods | |||
:Currently, clerics may serve one of the following gods: [[ORB]], [[Mehana]], [[Nevari]], or [[Crustan]]. | |||
:It might be possible to be a cleric of the remaining three gods ([[Phealas]], [[Telemore]], and [[Bak-Ta-Thut]]), but they currently have no clergy or church structure. DM's discretion. | |||
:All clerics must serve a god; there are no unaligned clerics in Crescent. | |||
:Clerics who forsake their god lose all spell casting abilities and the ability to turn/rebuke Undead, until they atone and come back to the fold. Even so, the god often punishes them for their inconstancy. | |||
:See the individual god pages for more information on them. | |||
;Variants: Depending upon the god followed, clerics may be created according to either the PHB rules, or the rules for [http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#clericVariantCloisteredCleric Cloistered Clerics], or the rules for [http://www.d20srd.org/srd/variant/classes/spontaneousDivineCasters.htm Spontaneous Divine Casters]. | |||
:In the event the god gives access to more than one variant, the path must chosen at first cleric level and may not be changed thereafter. | |||
;Multiclassing:Clerics may freely multiclass, as long as they are still faithful to their god and remember their role as priests (and still pay their tithe!) | |||
;Turn Undead:The mechanics for the class power [[Turn Undead]] have been significantly revised; please see the appropriate page for more details. | |||
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|+ Table: '''Gods and Cleric Types''' | |+ Table: '''Gods and Cleric Types''' | ||
|- | |- | ||
! rowspan=2 valign="top" | God | ! rowspan=2 valign="top" | God | ||
! rowspan=2 valign="top" | Portfolio | |||
! colspan=2 valign="top" | Variant | ! colspan=2 valign="top" | Variant | ||
! colspan=2 valign="top" | Casting Types | ! colspan=2 valign="top" | Casting Types | ||
! rowspan=2 valign="top" | Domains | |||
! rowspan=2 valign="top" | Alignments | |||
|- | |- | ||
! Standard | ! Standard | ||
| Line 12: | Line 27: | ||
! Spontaneous | ! Spontaneous | ||
|- style="background-color: #ccccff;" | |- style="background-color: #ccccff;" | ||
| [[ORB]] || yes || yes || yes || no | | [[ORB]] || Sun and Moon || yes || yes || yes || no || Sun (required), Fire, Good, Healing, Strength || NG, LG, CG, N | ||
|- style="background-color: #e5e5ff;" | |- style="background-color: #e5e5ff;" | ||
| [[Mehana]] || yes || yes || yes || no | | [[Mehana]] || Time, Arcane Magic, Travel, Divination || yes || yes || yes || no || Knowledge, Magic, Travel || CG, CN, NG | ||
|- style="background-color: #ccccff;" | |- style="background-color: #ccccff;" | ||
| [[Nevari]] || yes || no || yes || yes | | [[Nevari]] || Crafts, Arts, Love, Hearth and Home || yes || no || yes || yes || Community, Earth, Fire, Good, Healing, Protection || LG, NG, LN | ||
|- style="background-color: #e5e5ff;" | |- style="background-color: #e5e5ff;" | ||
| [[Crustan]] || yes || no || yes || yes | | [[Crustan]] || Nature, Plants, Animals, Weather || yes || no || yes || yes || Animal, Plant, Healing || CG, CN, NG, N | ||
|- style="background-color: #ccccff;" | |- style="background-color: #ccccff;" | ||
| [[Phealas]] || no || yes || yes || no | | [[Phealas]] || Death, Law, Judgement || no || yes || yes || no || Death, Law, Knowledge, Protection || LG, LN, LE | ||
|- style="background-color: #e5e5ff;" | |- style="background-color: #e5e5ff;" | ||
| [[Telemore]] || yes || no || no || yes | | [[Telemore]] || Trickery, Gambling, Secrets, Passion || yes || no || no || yes || Chaos, Luck, Trickery || NG, CG, N, CN, NE, CE | ||
|- style="background-color: #ccccff;" | |- style="background-color: #ccccff;" | ||
| [[Bak-Ta-Thut]] || yes || no || yes || yes | | [[Bak-Ta-Thut]] || War || yes || no || yes || yes || | ||
*Bak - Chaos, Evil, Destruction, War | |||
*Ta - Protection, Strength, War | |||
*Thut - Law, Good, War | |||
|| | |||
*Bak - CN, NE, CE | |||
*Ta - NG, LN, N, CN, NE | |||
*Thut - LG, NG, LN | |||
|} | |} | ||
===Notable Clerics=== | ===Notable Clerics=== | ||
Revision as of 11:49, 9 July 2009
This character class is available with the following notes:
- Gods
- Currently, clerics may serve one of the following gods: ORB, Mehana, Nevari, or Crustan.
- It might be possible to be a cleric of the remaining three gods (Phealas, Telemore, and Bak-Ta-Thut), but they currently have no clergy or church structure. DM's discretion.
- All clerics must serve a god; there are no unaligned clerics in Crescent.
- Clerics who forsake their god lose all spell casting abilities and the ability to turn/rebuke Undead, until they atone and come back to the fold. Even so, the god often punishes them for their inconstancy.
- See the individual god pages for more information on them.
- Variants
- Depending upon the god followed, clerics may be created according to either the PHB rules, or the rules for Cloistered Clerics, or the rules for Spontaneous Divine Casters.
- In the event the god gives access to more than one variant, the path must chosen at first cleric level and may not be changed thereafter.
- Multiclassing
- Clerics may freely multiclass, as long as they are still faithful to their god and remember their role as priests (and still pay their tithe!)
- Turn Undead
- The mechanics for the class power Turn Undead have been significantly revised; please see the appropriate page for more details.
| God | Portfolio | Variant | Casting Types | Domains | Alignments | ||
|---|---|---|---|---|---|---|---|
| Standard | Cloistered | Prepared | Spontaneous | ||||
| ORB | Sun and Moon | yes | yes | yes | no | Sun (required), Fire, Good, Healing, Strength | NG, LG, CG, N |
| Mehana | Time, Arcane Magic, Travel, Divination | yes | yes | yes | no | Knowledge, Magic, Travel | CG, CN, NG |
| Nevari | Crafts, Arts, Love, Hearth and Home | yes | no | yes | yes | Community, Earth, Fire, Good, Healing, Protection | LG, NG, LN |
| Crustan | Nature, Plants, Animals, Weather | yes | no | yes | yes | Animal, Plant, Healing | CG, CN, NG, N |
| Phealas | Death, Law, Judgement | no | yes | yes | no | Death, Law, Knowledge, Protection | LG, LN, LE |
| Telemore | Trickery, Gambling, Secrets, Passion | yes | no | no | yes | Chaos, Luck, Trickery | NG, CG, N, CN, NE, CE |
| Bak-Ta-Thut | War | yes | no | yes | yes |
|
|
Notable Clerics
- Sir Jericho Templar (ORB)
- Tollerath (Mehana)
- Dame Aelen Wyer (Avatar of Nevari, formerly cleric of ORB)
- Aurora the Insightful (Avatar of Mehana)
- Bannoc OakenShield (Avatar of Crustan)
- Fortuna GreyDove (Head Priestess of Crustan)
- Argus SteadyRock (ORB)
- Veritas Bookworm III (ORB)