Cleric: Difference between revisions

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This character class is available with the following notes:
This character class is available with the following notes:
{| cellpadding="4" cellspacing="0" border="0" style="float: right; margin-left: 15px; padding-left: 15px"
 
;Gods
:Currently, clerics may serve one of the following gods: [[ORB]], [[Mehana]], [[Nevari]], or [[Crustan]]. 
:It might be possible to be a cleric of the remaining three gods ([[Phealas]], [[Telemore]], and [[Bak-Ta-Thut]]), but they currently have no clergy or church structure.  DM's discretion.
:All clerics must serve a god; there are no unaligned clerics in Crescent.
:Clerics who forsake their god lose all spell casting abilities and the ability to turn/rebuke Undead, until they atone and come back to the fold. Even so, the god often punishes them for their inconstancy.
:See the individual god pages for more information on them.
;Variants: Depending upon the god followed, clerics may be created according to either the PHB rules, or the rules for [http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#clericVariantCloisteredCleric Cloistered Clerics], or the rules for [http://www.d20srd.org/srd/variant/classes/spontaneousDivineCasters.htm Spontaneous Divine Casters].
:In the event the god gives access to more than one variant, the path must chosen at first cleric level and may not be changed thereafter.
;Multiclassing:Clerics may freely multiclass, as long as they are still faithful to their god and remember their role as priests (and still pay their tithe!)
;Turn Undead:The mechanics for the class power [[Turn Undead]] have been significantly revised; please see the appropriate page for more details.
 
{| cellpadding="4" cellspacing="0" border="0"
|+ Table: '''Gods and Cleric Types'''
|+ Table: '''Gods and Cleric Types'''
|-
|-
! rowspan=2 valign="top" | God   
! rowspan=2 valign="top" | God
! rowspan=2 valign="top" | Portfolio  
! colspan=2 valign="top" | Variant
! colspan=2 valign="top" | Variant
! colspan=2 valign="top" | Casting Types
! colspan=2 valign="top" | Casting Types
! rowspan=2 valign="top" | Domains
! rowspan=2 valign="top" | Alignments
|-
|-
! Standard   
! Standard   
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! Spontaneous
! Spontaneous
|- style="background-color: #ccccff;"  
|- style="background-color: #ccccff;"  
| [[ORB]] || yes || yes || yes || no
| [[ORB]] || Sun and Moon || yes || yes || yes || no || Sun (required), Fire, Good, Healing, Strength || NG, LG, CG, N
|- style="background-color: #e5e5ff;"  
|- style="background-color: #e5e5ff;"  
| [[Mehana]] || yes || yes || yes || no
| [[Mehana]] || Time, Arcane Magic, Travel, Divination || yes || yes || yes || no || Knowledge, Magic, Travel || CG, CN, NG
|- style="background-color: #ccccff;"  
|- style="background-color: #ccccff;"  
| [[Nevari]] || yes || no || yes || yes
| [[Nevari]] || Crafts, Arts, Love, Hearth and Home || yes || no || yes || yes || Community, Earth, Fire, Good, Healing, Protection || LG, NG, LN
|- style="background-color: #e5e5ff;"  
|- style="background-color: #e5e5ff;"  
| [[Crustan]] || yes || no || yes || yes
| [[Crustan]] || Nature, Plants, Animals, Weather || yes || no || yes || yes || Animal, Plant, Healing || CG, CN, NG, N
|- style="background-color: #ccccff;"  
|- style="background-color: #ccccff;"  
| [[Phealas]] || no || yes || yes || no
| [[Phealas]] || Death, Law, Judgement || no || yes || yes || no || Death, Law, Knowledge, Protection || LG, LN, LE
|- style="background-color: #e5e5ff;"  
|- style="background-color: #e5e5ff;"  
| [[Telemore]] || yes || no || no || yes
| [[Telemore]] || Trickery, Gambling, Secrets, Passion || yes || no || no || yes || Chaos, Luck, Trickery || NG, CG, N, CN, NE, CE
|- style="background-color: #ccccff;"  
|- style="background-color: #ccccff;"  
| [[Bak-Ta-Thut]] || yes || no || yes || yes
| [[Bak-Ta-Thut]] || War || yes || no || yes || yes ||
*Bak - Chaos, Evil, Destruction, War
*Ta - Protection, Strength, War
*Thut - Law, Good, War
|| 
*Bak - CN, NE, CE
*Ta - NG, LN, N, CN, NE
*Thut - LG, NG, LN
|}
|}
;Gods
:Currently, clerics may serve one of the following gods: [[ORB]], [[Mehana]], [[Nevari]], or [[Crustan]]. 
:It might be possible to be a cleric of the remaining three gods ([[Phealas]], [[Telemore]], and [[Bak-Ta-Thut]]), but they currently have no clergy or church structure.  DM's discretion.
:All clerics must serve a god; there are no unaligned clerics in Crescent.
:Clerics who forsake their god lose all spell casting abilities and the ability to turn/rebuke Undead, until they atone and come back to the fold. Even so, the god often punishes them for their inconstancy.
:See the individual god pages for more information on their clergy, including available domains and alignments.
;Variants: Depending upon the god followed, clerics may be created according to either the PHB rules, or the rules for [http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#clericVariantCloisteredCleric Cloistered Clerics], or the rules for [http://www.d20srd.org/srd/variant/classes/spontaneousDivineCasters.htm Spontaneous Divine Casters].
:In the event the god gives access to more than one variant, the path must chosen at first cleric level and may not be changed thereafter.
;Multiclassing:Clerics may freely multiclass, as long as they are still faithful to their god and remember their role as priests (and still pay their tithe!)
;Turn Undead:The mechanics for the class power [[Turn Undead]] have been significantly revised; please see the appropriate page for more details.


===Notable Clerics===
===Notable Clerics===

Revision as of 11:49, 9 July 2009

This character class is available with the following notes:

Gods
Currently, clerics may serve one of the following gods: ORB, Mehana, Nevari, or Crustan.
It might be possible to be a cleric of the remaining three gods (Phealas, Telemore, and Bak-Ta-Thut), but they currently have no clergy or church structure. DM's discretion.
All clerics must serve a god; there are no unaligned clerics in Crescent.
Clerics who forsake their god lose all spell casting abilities and the ability to turn/rebuke Undead, until they atone and come back to the fold. Even so, the god often punishes them for their inconstancy.
See the individual god pages for more information on them.
Variants
Depending upon the god followed, clerics may be created according to either the PHB rules, or the rules for Cloistered Clerics, or the rules for Spontaneous Divine Casters.
In the event the god gives access to more than one variant, the path must chosen at first cleric level and may not be changed thereafter.
Multiclassing
Clerics may freely multiclass, as long as they are still faithful to their god and remember their role as priests (and still pay their tithe!)
Turn Undead
The mechanics for the class power Turn Undead have been significantly revised; please see the appropriate page for more details.
Table: Gods and Cleric Types
God Portfolio Variant Casting Types Domains Alignments
Standard Cloistered Prepared Spontaneous
ORB Sun and Moon yes yes yes no Sun (required), Fire, Good, Healing, Strength NG, LG, CG, N
Mehana Time, Arcane Magic, Travel, Divination yes yes yes no Knowledge, Magic, Travel CG, CN, NG
Nevari Crafts, Arts, Love, Hearth and Home yes no yes yes Community, Earth, Fire, Good, Healing, Protection LG, NG, LN
Crustan Nature, Plants, Animals, Weather yes no yes yes Animal, Plant, Healing CG, CN, NG, N
Phealas Death, Law, Judgement no yes yes no Death, Law, Knowledge, Protection LG, LN, LE
Telemore Trickery, Gambling, Secrets, Passion yes no no yes Chaos, Luck, Trickery NG, CG, N, CN, NE, CE
Bak-Ta-Thut War yes no yes yes
  • Bak - Chaos, Evil, Destruction, War
  • Ta - Protection, Strength, War
  • Thut - Law, Good, War
  • Bak - CN, NE, CE
  • Ta - NG, LN, N, CN, NE
  • Thut - LG, NG, LN

Notable Clerics