Save the Last Dance: Difference between revisions
(Created page with 'This adventure was based on the published adventure of the same name, and accordingly will not be detailed here. In short, the party was caught in some sort of time loop, where …') |
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The party managed to break the cycle, and save the day, releasing the spirits to their eternal rest. | The party managed to break the cycle, and save the day, releasing the spirits to their eternal rest. | ||
It was a great adventure | It was a great adventure, with the highlights including dancing (by the players), the character's first glimpse of stars, and a duel to the death. | ||
The most important note, though, was that the time loop returned them to their own time, except a few days before they actually left. This figures prominently in to the next adventure. | The most important note, though, was that the time loop returned them to their own time, except a few days before they actually left. This figures prominently in to the next adventure. | ||
[[Category: Adventures]] | [[Category: Adventures]] | ||
Revision as of 18:53, 21 July 2009
This adventure was based on the published adventure of the same name, and accordingly will not be detailed here.
In short, the party was caught in some sort of time loop, where they went back to witness a betrayal in the court of an old king, whose entire castle vanished into the mist long ago. They had apparently been reliving the event Groundhog Day style for centuries, though perhaps without real awareness of the cycle.
The party managed to break the cycle, and save the day, releasing the spirits to their eternal rest.
It was a great adventure, with the highlights including dancing (by the players), the character's first glimpse of stars, and a duel to the death.
The most important note, though, was that the time loop returned them to their own time, except a few days before they actually left. This figures prominently in to the next adventure.