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Tribes of nomadic [[Human]]s that raise herds of horses on the southern plains, the Horse-Men are known as the breeders of the best horses in Crescent. They are fierce warriors with a highly developed sense of honor. | Tribes of nomadic [[Human]]s that raise herds of horses on the southern plains, the Horse-Men are known as the breeders of the best horses in Crescent. They are fierce warriors with a highly developed sense of honor. | ||
; Appearance: | ; Appearance: Horse-men are nearly indistinguishable from humans, which leads some sages to believe that they share a common ancestor. Their features are a little more rugged, their movements more animalistic, their minds more cunning. | ||
:Horse-men also have a limited shapeshifting ability, which allows them to enhance their physical attributes for a limited time. | |||
; Alignment: Closely aligned with the natural world, horse-men are typically neutral leaning towards good. They have a strong sense of personal honor. | |||
; Religion: Originally a shamanistic, [[druid|druidic]] culture, they have transitioned to following [[Crustan]] with little fanfare. | |||
; Location: Horse-men are native to the plains of the southlands, roaming in tribal organizations with their herds. | |||
==Horse-men Racial Traits== | |||
; Shapeshifter Subtype (Ex): Horse-men are humanoids with the shapeshifter subtype. | |||
; Attributes:+2 Dexterity, -2 Intelligence, -2 Charisma - Horse-men are fast and agile, but somewhat more bestial than their human cousins. | |||
; Size - Medium: As medium humanoids, horse-men have no special bonus or penalties | |||
; Speed: Horse-men base land speed is 30 feet. | |||
; Shifting (Su): Horse-men can tap into their natural connection to gain short bursts of physical power. Once per day, a horse-man can enter a state that is superficially like a barbarian's rage, gaining a bonus to one of their physical attributes and additional advantages. | |||
: Shifting is a free action and lasts for a number of rounds equal to 3 + the Horse-man's Con modifier. Each shifter feat taken extends this by one round; every two shifter feats taken grants an additional use per day of this ability. | |||
; Automatic languages: Horse-men speak Common. Orc and Sylvan are bonus languages. | |||
: Low-light vision: Horse-men can see twice as far in conditions of low light. | |||
: Skill bonuses: +2 racial bonus on Balance, Climb, and Jump checks. | |||
;Favored Class: [[Barbarian]] | |||
==Special Feats and Items== | |||
Shifter feats are available to enhance your horse-men character; some wildshape druid feats may also be available if applicable. | |||
== | |||
; | |||
Details are available in {{Zip|horse-men_Additions.zip|horse-men Additions Pack}}. | Details are available in {{Zip|horse-men_Additions.zip|horse-men Additions Pack}}. | ||
Revision as of 11:24, 6 October 2009
Tribes of nomadic Humans that raise herds of horses on the southern plains, the Horse-Men are known as the breeders of the best horses in Crescent. They are fierce warriors with a highly developed sense of honor.
- Appearance
- Horse-men are nearly indistinguishable from humans, which leads some sages to believe that they share a common ancestor. Their features are a little more rugged, their movements more animalistic, their minds more cunning.
- Horse-men also have a limited shapeshifting ability, which allows them to enhance their physical attributes for a limited time.
- Alignment
- Closely aligned with the natural world, horse-men are typically neutral leaning towards good. They have a strong sense of personal honor.
- Religion
- Originally a shamanistic, druidic culture, they have transitioned to following Crustan with little fanfare.
- Location
- Horse-men are native to the plains of the southlands, roaming in tribal organizations with their herds.
Horse-men Racial Traits
- Shapeshifter Subtype (Ex)
- Horse-men are humanoids with the shapeshifter subtype.
- Attributes
- +2 Dexterity, -2 Intelligence, -2 Charisma - Horse-men are fast and agile, but somewhat more bestial than their human cousins.
- Size - Medium
- As medium humanoids, horse-men have no special bonus or penalties
- Speed
- Horse-men base land speed is 30 feet.
- Shifting (Su)
- Horse-men can tap into their natural connection to gain short bursts of physical power. Once per day, a horse-man can enter a state that is superficially like a barbarian's rage, gaining a bonus to one of their physical attributes and additional advantages.
- Shifting is a free action and lasts for a number of rounds equal to 3 + the Horse-man's Con modifier. Each shifter feat taken extends this by one round; every two shifter feats taken grants an additional use per day of this ability.
- Automatic languages
- Horse-men speak Common. Orc and Sylvan are bonus languages.
- Low-light vision: Horse-men can see twice as far in conditions of low light.
- Skill bonuses: +2 racial bonus on Balance, Climb, and Jump checks.
- Favored Class
- Barbarian
Special Feats and Items
Shifter feats are available to enhance your horse-men character; some wildshape druid feats may also be available if applicable.
Details are available in horse-men Additions Pack
.