Traveling in the Land of Crescent: Difference between revisions

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(Created page with "Category: General Facts Traveling in the land of Crescent is becoming more and more available to all people. Until about 20 years ago, travel largely meant using horses, oxen & wagons, or boats. Today, there's a wide variety of travel options, including land, sea, and sky! ==Overland Travel== * <span style="color:#8b4513">Horseback, on-road: 30 miles/day</span> * <span style="color:#8b4513">Horseback, off-road: 15 miles/day</span> * <span style="color:#8b4513">H...")
 
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| [[Hotempa]] || [[City-State of Haven]] || 7 days || 12 pm every other day || 2pm (7 days later)
| [[Hotempa]] || [[City-State of Haven]] || 7 days || 12 pm every other day || 2pm (7 days later)
 
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===Water Travel===
===Water Travel===

Revision as of 12:36, 19 January 2024


Traveling in the land of Crescent is becoming more and more available to all people. Until about 20 years ago, travel largely meant using horses, oxen & wagons, or boats. Today, there's a wide variety of travel options, including land, sea, and sky!

Overland Travel

  • Horseback, on-road: 30 miles/day
  • Horseback, off-road: 15 miles/day
  • Horseback, mountains: 5 miles/day
  • Wagon caravan, on-road: 15 miles/day
  • Wagon caravan, off-road: 7 miles/day
  • Wagon caravan, mountains: 3 miles/day
  • Lightning Rail: 150 miles/day

Caravans

There are many ways to join or form caravans. The Guild of the Iron Rose runs commercial caravans for both people and cargo transport. There are also numerous Halfling clans that travel the world by wagon and pony.

Lightning Rail

A joint project between the Gnomish Ministry of Engineering and the Guild of the Iron Rose and financed by Homesteader's Bank, the Lightning Rail runs train lines between many of the major cities, with stops at towns and outposts.

Table: Available Routes and Travel Times
Starting City End City Travel time Departing Arriving
Ferrodyne City-State of Haven ~ 2 days 8 am & 5 pm 10 am (2 days later) & 7 pm (2 days later)
City-State of Haven Ferrodyne ~ 2 days 12 pm & 9 pm 2pm (2 days later) & 11 pm (2 days later)
City-State of Haven Hotempa 7 days 8 am, every other day 10 am (7 days later)
Hotempa City-State of Haven 7 days 12 pm every other day 2pm (7 days later)

Water Travel

  • Ocean Travel, Sailing ship: 50 miles/day
  • Ocean Travel, Experimental Gnomish steam ship: 100 miles/day
  • River Travel, Keelboat, downstream: 15 miles/day
  • River Travel, Keelboat, upstream: 10 miles/day

Air Travel

  • Passenger Airship: 200 miles/day
  • Cargo Airship: 75 miles/day
  • Jade Imperium Warship: Classified

Travel Speeds Disclaimer

All speeds listed here assume generally favorable conditions. Travel times may vary depending on weather, air or sea currents, rebellions, gnomish technology, areas of wild magic, spell failure, deliberate sabotage, Acts of God(s), illness, mutiny, banditry, or general lack of skill.