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(New page: A large bay opening into the outer sea, Shinn's bay shelters the most treacherous waters in Crescent - not because of reefs or rocks, but because it is haunted by the spirits called up by ...)
 
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A large bay opening into the outer sea, Shinn's bay shelters the most treacherous waters in Crescent - not because of reefs or rocks, but because it is haunted by the spirits called up by its namesake, [[Shinn the Sorcerer]]. His tower, the [[Lighthouse at Windy Point]], is an empty haunted shell, its scarlet light extinguished with the death of the Warlord.
A large bay opening into the outer sea, Shinn's bay shelters the most treacherous waters in Crescent - not because of reefs or rocks, but because it is haunted by the spirits called up by its namesake, [[Shinn the Sorcerer]].  


His tower, the [[Lighthouse at Windy Point]], is an empty haunted shell, its scarlet light extinguished with the death of the Warlord.
Also in the wasteland surrounding Shinn's Bay lies the [[Valley of the Magi]] - or what's left of it.
[[Category: Places]]
[[Category: Places]]

Revision as of 13:08, 11 May 2007

A large bay opening into the outer sea, Shinn's bay shelters the most treacherous waters in Crescent - not because of reefs or rocks, but because it is haunted by the spirits called up by its namesake, Shinn the Sorcerer.

His tower, the Lighthouse at Windy Point, is an empty haunted shell, its scarlet light extinguished with the death of the Warlord.

Also in the wasteland surrounding Shinn's Bay lies the Valley of the Magi - or what's left of it.