Spells: Difference between revisions
(New page: ==Overview== Again, it is important to note that only the practice of Divine magic is legal within Crescent's society. As such, Wizard is not currently an available class. However, sin...) |
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: In this campaign, the spell ''Animate Object'' is modified slightly from its presentation in the ''Player's Handbook'. In addition to being a [[Cleric]] spell and Chaos domain spell, it is also a fourth level [[Wizard]]/[[Sorcerer]] spell. | : In this campaign, the spell ''Animate Object'' is modified slightly from its presentation in the ''Player's Handbook''. In addition to being a [[Cleric]] spell and Chaos domain spell, it is also a fourth level [[Wizard]]/[[Sorcerer]] spell. | ||
; Searing Light | ; Searing Light | ||
Revision as of 20:08, 13 May 2007
Overview
Again, it is important to note that only the practice of Divine magic is legal within Crescent's society. As such, Wizard is not currently an available class. However, since sorcerers are born, not taught, this is an available class. If you are planning on playing one, though, keep in mind the social restrictions about arcane magic.
Spell Changes
- Detect Magic
- The spell Detect Magic is modified slightly for this campaign. In the first round of study, the spell will reveal the presence or absence of magical auras, and whether they are of divine or arcane magical origin.
- Animate Object
- In this campaign, the spell Animate Object is modified slightly from its presentation in the Player's Handbook. In addition to being a Cleric spell and Chaos domain spell, it is also a fourth level Wizard/Sorcerer spell.
- Searing Light
- This spell possesses the sub-type [light].
- Heal
- This spell counters and dispels Harm.
- Harm
- This spell counters and dispels Heal.