Sorcerer: Difference between revisions

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Available as listed in the ''Player's Handbook''
Available as listed in the ''Player's Handbook''
* Arcane magic is still illegal in Crescent. As such, the practicing, display, or use of sorcery is liable to get the sorcerer into a whole lot of trouble, real fast.
* As of 1 Penitence, 1341, the ban on arcane magic in Crescent has been (reluctantly) repealed. The law has been changed, however, to outlaw the practice of "combat magic" by unlicensed practitioners. This includes basically all arcanists and clerics of deities other than ORB. The [[Jade Imperium]], together with the clergy of [[Nevari]], are actively pursuing the possibility of extending the licensing to cover their registered members.
* Since sorcerers tend to have higher Charisma scores, they often masquerade as bards, jugglers, actors, and other performers.
* Since sorcerers tend to have higher Charisma scores, they often masquerade as bards, jugglers, actors, and other performers.
* Sorcerer's Class Skills are as follows: ''Alchemy'' (Int), ''Bluff'' (Cha), ''Concentration'' (Con), ''Craft'' (Int), ''Diplomacy'' (Cha), ''Gather Information'' (Cha), ''Knowledge(Arcana)'' (Int), ''Perform'' (Cha), ''Profession'' (Wis), ''Scry'' (Int, ''exclusive skill), ''Spellcraft'' (Int)
* Sorcerer's Class Skills are as follows: ''Alchemy'' (Int), ''Bluff'' (Cha), ''Concentration'' (Con), ''Craft'' (Int), ''Diplomacy'' (Cha), ''Gather Information'' (Cha), ''Knowledge(Arcana)'' (Int), ''Perform'' (Cha), ''Profession'' (Wis), ''Scry'' (Int, ''exclusive skill), ''Spellcraft'' (Int)

Revision as of 12:45, 18 June 2009

Available as listed in the Player's Handbook

  • As of 1 Penitence, 1341, the ban on arcane magic in Crescent has been (reluctantly) repealed. The law has been changed, however, to outlaw the practice of "combat magic" by unlicensed practitioners. This includes basically all arcanists and clerics of deities other than ORB. The Jade Imperium, together with the clergy of Nevari, are actively pursuing the possibility of extending the licensing to cover their registered members.
  • Since sorcerers tend to have higher Charisma scores, they often masquerade as bards, jugglers, actors, and other performers.
  • Sorcerer's Class Skills are as follows: Alchemy (Int), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Knowledge(Arcana) (Int), Perform (Cha), Profession (Wis), Scry (Int, exclusive skill), Spellcraft (Int)
  • Sorcerers receive 4 skill points / level
  • Sorcerer is a sorcerer's favored class; this overrides racial favored classes.
  • Sorcerers receive the Eschew Materials feat as a bonus at first level.