Stormchasers: Difference between revisions
(New page: The companions - including Karmann - decided to leave once again, this time in hopes of making it to the Elvin city of Luminaux in time to see the Gloria, a great musical festi...) |
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* Wand of detect Magic #30 | * Wand of detect Magic #30 | ||
* Wand of comprehend languages #25 | * Wand of comprehend languages #25 | ||
* [[The Breath of | * [[The Breath of the Four Winds]] | ||
[[Category: Adventures]] | [[Category: Adventures]] | ||
Revision as of 22:02, 15 May 2007
The companions - including Karmann - decided to leave once again, this time in hopes of making it to the Elvin city of Luminaux in time to see the Gloria, a great musical festival held every spring. Traveling once again with a caravan of merchants, the boys were astonished to find themselves awakening one morning, alone on a forest path. Following the trail out of the clearing, they soon encountered a strange creature - a treant named Humphgrough.
He reported strange occurrences in his forest, unseasonable storms and strange, destructive weather. It seemed to center on a tower in the middle of the forest, and he asked the companions to investigate, with the promise of his gratitude and some treasure if they could determine and stop the storms. With them he sent his friend, a gnomish druid named Matthew, and Matthew's two monkey companions.
Finding the tower proved to be easy, though reaching it was not. The companions were forced to fight their way over a bridge past some air mephits, which nearly claimed the lives of some party members. Built into the side of a mountain, the tower itself had long been abandoned. In exploring the ruins, they discovered a small treasure - a magic ring. Kimo chose, perhaps unwisely, to put it on, in hopes of finding out its properties. He was disappointed when it had no immediate effect.
Searching the area around the tower, the party was quick to notice an elaborately carved door, apparently leading into the cliff side. Deciphering the riddle hidden amongst the carving, the party put Kimo's new ring into a small slot, and the door opened, revealing a tunnel leading into the mountain.
The tunnel proved to be the entrance to a wizard’s lab – apparently long forgotten, though not so old that the guardians and traps had failed. The party encountered some animated chains, and a quite mad magmin, as well as several traps – which they bypassed through sheer dumb luck. The mage, it seems, had been an air warlock, and most of his traps made use of electricity or magnetism. In one case, Kimo, followed shortly by the druid, walked right under a powerful electromagnet, which was studded with sharp spikes. However, being two entirely organic, unarmored creatures, they were not affected in the slightest. Kimo later walked through a wall of electricity, without receiving so much as a singed hair. It turns out that the ring they found in the tower was a ring of elemental resistance (electricity).
Prior to flipping the switch he found on the other side of the electric wall, he grabbed an amulet from a ceramic pedestal, and – again, acting without benefit of his WIS score – put it on. As with the ring, there were no immediate effects.
After a little more investigation, the companions discovered an elevator shaft, which led to the top of the mountain, and repaired the elevator. On the top of the mountain, they found an elder air elemental, trying to sound a gigantic horn. He explained that it would open a portal to his world, and then he – and his air mephit companions – would leave. The companions agreed to help, and fashioned a bellows to sound the horn. They did, and the elemental and co. departed as promised. The party then destroyed the horn, so that it could not be sounded again and an elemental released back into the Prime.
Notable Treasure
- ring of minor electricity resistance
- Wand of detect Magic #30
- Wand of comprehend languages #25
- The Breath of the Four Winds