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[[Category: Rules]]
[[Category: Rules]]
==Overview==
==Overview==
Again, it is important to note that only the practice of Divine magic is legal within Crescent's society. As such, [[Wizard]] is not currently an available class. However, since [[Sorcerer|sorcerers]] are born, not taught, this is an available class. If you are planning on playing one, though, keep in mind the social restrictions about arcane magic.
Until recently, arcane magic was completely illegal in Crescent. That is slowly changing as the [[Jade Imperium]]'s influence and power are being felt by the nation of [[Crescent]]. That said, arcanists will still likely face prejudice if they are open about their powers in poloite society. Witch trials are still not unheard-of.


==Spell Changes==
==Spell Changes==

Revision as of 13:24, 26 June 2009

Overview

Until recently, arcane magic was completely illegal in Crescent. That is slowly changing as the Jade Imperium's influence and power are being felt by the nation of Crescent. That said, arcanists will still likely face prejudice if they are open about their powers in poloite society. Witch trials are still not unheard-of.

Spell Changes

Detect Magic
The spell Detect Magic is modified slightly for this campaign. In the first round of study, the spell will reveal the presence or absence of magical auras, and whether they are of divine or arcane magical origin.
Animate Object
In this campaign, the spell Animate Object is modified slightly from its presentation in the Player's Handbook. In addition to being a Cleric spell and Chaos domain spell, it is also a fourth level Wizard/Sorcerer spell.
Searing Light
This spell possesses the sub-type [light].
Heal
This spell counters and dispels Harm.
Harm
This spell counters and dispels Heal.

New Cleric Domain

Music

Granted Power

You cast Enchantment spells at +1 caster level.

Music Domain Spells

  1. Joyful Noise: Negate magical silence (from Song & Silence)
  2. Sound Burst: Deals 1d8 sonic damage to constructs; may stun them
  3. Sculpt Sound: Creates new sounds or changes existing ones
  4. Shout: Deafens all within cone and deals 5d6 sonic damage
  5. Song of Discord: Forces targets to attack each other (from Song & Silence)
  6. Fanfare: Stuns and deafens targets; deals 4d6 damage to creatures and 2d6 to objects
  7. Power Word, Stun: Stuns one creature with 150 hp or less
  8. Irresistible Dance: Forces subject to dance
  9. Wail of the Banshee: Kills one creature/level