City-State of Haven: Difference between revisions
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* Food is very expensive there - about four times the normal Crescent rates. Water is more expensive than wine. | * Food is very expensive there - about four times the normal Crescent rates. Water is more expensive than wine. | ||
* The City is difficult to reach. Only accessible at dawn each day, it requires a key to even approach the city gate. Most keys are single-use, their magic being consumed with use. Some merchants are known to have multiple-use keys. All keys are attuned to their users. [[Baelwren SummerStorm]] had a single-use key, in the form of a red-gold ring which was also a ring of mind shielding. It was destroyed when she guided the [[Companions of the Rising Sun]] to Haven. | * The City is difficult to reach. Only accessible at dawn each day, it requires a key to even approach the city gate. Most keys are single-use, their magic being consumed with use. Some merchants are known to have multiple-use keys. All keys are attuned to their users. [[Baelwren SummerStorm]] had a single-use key, in the form of a red-gold ring which was also a ring of mind shielding. It was destroyed when she guided the [[Companions of the Rising Sun]] to Haven. | ||
* It's considered impolite - bordering on a dueling offense - to talk or ask about someone's origins prior to their arrival in Haven. | * It's considered impolite - bordering on a dueling offense - to talk or ask about someone's origins prior to their arrival in Haven. | ||
* Haven is a much larger city than you would expect, given the amount of traffic you've observed passing through the Setting Star Gate. | * Haven is a much larger city than you would expect, given the amount of traffic you've observed passing through the Setting Star Gate. | ||
* Though composed of the same races you can find in normal Crescent society, the population balance of Haven is much different. There are far more monster races, [[:Category:Races#planetouched|planetouched]], and not-exactly-mortals, and [[human|humans]] only represent a medium-sized fraction of the population. | * Though composed of the same races you can find in normal Crescent society, the population balance of Haven is much different. There are far more monster races, [[:Category:Races#planetouched|planetouched]], and not-exactly-mortals, and [[human|humans]] only represent a medium-sized fraction of the population. | ||
==Areas of Note== | |||
===Palace=== | |||
1.1 - the Palace of Smoke, home to the King of Smoke and his courtiers. | |||
===Market Plaza=== | |||
1.2 - the Market Warehouses<br/> | |||
1.3 - Inn's Row: inns, taverns, and specialty stores | |||
*The Wingless Condor - Guardsmen tavern | |||
*Blue Tankard - Innovative drinks | |||
*Sunstroke - high-end food and entertainment | |||
*Liere's Corner - great food, naughty entertainment | |||
*Amber's - Traveler's inn | |||
*The Horizon - Haven's largest inn, for special events | |||
*Salon du'Masque - two rules - 100gp to enter and you must wear a mask. Everything else is permissible. | |||
*Tenferr's Spices | |||
*The Missing Page - books, maps, and history | |||
*[[Ali Mosafa's Mystical Emporium]] | |||
*Silver Clouds - hang gliders | |||
===Forest of Wind=== | |||
2.1 - Pillar Lake<br/> | |||
2.2 - Gold and Silver Rivers<br/> | |||
2.3 - Khalask Gate - main access to the Dwarven Mines and holdings<br/> | |||
2.4 - The [[Chapel of the Mind]]<br/> | |||
*The southern building is the main building, where most of the students and public go. | |||
*The northern building is reserved for dangerous experiments and powerful students who haven't yet learned control. It was [[Baelwren Summerstorm]]'s home for a number of years, and the main site of the [[Companions of the Rising Sun]]'s adventure [[Elementary, My Dear Inspector]]. | |||
2.6 - The Gold Disc - an enormous gold disc, 300ft in diameter, hung from the mountain.<br/> | |||
===Warehouse District=== | |||
4.3 - the Wind Gates - keys to the wards that hide Haven from outside attention.<br/> | |||
4.4 - Warehouses - lots of warehouses and some party-time folks | |||
*Saman's Tattoo Emporium | |||
*The Fiend's Folly - drinking establishment, mostly for slumming aristos. | |||
4.5 - The Lifts - open-air basket elevators on gigantic rusty chains. Just as terrifying as it sounds.<br/> | |||
4.6 - The One Thousand Steps - don't like the lifts? Climb. | |||
===Longhaven=== | |||
Estates of the rich and famous.<br/> | |||
5.1 - Capak Family<br/> | |||
5.2 - Copasac Family<br/> | |||
5.3 - Dirac Family<br/> | |||
5.4 - Dostavar Family<br/> | |||
5.5 - Kanar Family<br/> | |||
5.6 - Meraki Family<br/> | |||
5.7 - Stenmark Family | |||
===The Military Zone=== | |||
6.1 - Sky Riders<br/> | |||
6.2 - Gray Elite<br/> | |||
6.3 - Gray Guard<br/> | |||
===Condor Trail=== | |||
The middle classes live here, along with the Nalan Family (7.1) | |||
===The Plazas=== | |||
8.1 - "Rusty Scimitar" - 'disreputable' services, of the dagger-in-the-back variety<br/> | |||
8.2 - Ninkala Family Estate<br/> | |||
8.3 - Al'Hamzah Family<br/> | |||
8.4 - "Lusty Nymph" - 'disreputable' services, of the naughty variety<br/> | |||
Additional places of note: | |||
*The Golden Triangle | |||
*Kubisz' General Supplies | |||
*Jamjoud's Historical Curiousities | |||
*The Merry Widow | |||
*I'lam Mougy's Funerary | |||
*Jester's Warren - joke shop | |||
* Some of the more well-known taverns and emporiums of delight: | |||
** "Grog" - grog | |||
** "Stinky Camel" - information, for a price. See Thug, the barkeep. | |||
** | |||
Revision as of 20:17, 21 July 2009


Hidden away in the Iron Hills lies a small city, home to planetouched and arcanists alike, as well as smugglers, roustabouts, and ne'er-do-wells.
Notable Facts
- The City is not ruled by the government of Crescent. It is instead ruled by a being known only as the King of Smoke, a shadowy figure rumored to be more than mortal.
- Flight and Teleportation magic are banned within the city, save for the Gray Guards, who have a reputation for knowing about - and showing up to stop - trouble almost as quickly as it starts.
- Food is very expensive there - about four times the normal Crescent rates. Water is more expensive than wine.
- The City is difficult to reach. Only accessible at dawn each day, it requires a key to even approach the city gate. Most keys are single-use, their magic being consumed with use. Some merchants are known to have multiple-use keys. All keys are attuned to their users. Baelwren SummerStorm had a single-use key, in the form of a red-gold ring which was also a ring of mind shielding. It was destroyed when she guided the Companions of the Rising Sun to Haven.
- It's considered impolite - bordering on a dueling offense - to talk or ask about someone's origins prior to their arrival in Haven.
- Haven is a much larger city than you would expect, given the amount of traffic you've observed passing through the Setting Star Gate.
- Though composed of the same races you can find in normal Crescent society, the population balance of Haven is much different. There are far more monster races, planetouched, and not-exactly-mortals, and humans only represent a medium-sized fraction of the population.
Areas of Note
Palace
1.1 - the Palace of Smoke, home to the King of Smoke and his courtiers.
Market Plaza
1.2 - the Market Warehouses
1.3 - Inn's Row: inns, taverns, and specialty stores
- The Wingless Condor - Guardsmen tavern
- Blue Tankard - Innovative drinks
- Sunstroke - high-end food and entertainment
- Liere's Corner - great food, naughty entertainment
- Amber's - Traveler's inn
- The Horizon - Haven's largest inn, for special events
- Salon du'Masque - two rules - 100gp to enter and you must wear a mask. Everything else is permissible.
- Tenferr's Spices
- The Missing Page - books, maps, and history
- Ali Mosafa's Mystical Emporium
- Silver Clouds - hang gliders
Forest of Wind
2.1 - Pillar Lake
2.2 - Gold and Silver Rivers
2.3 - Khalask Gate - main access to the Dwarven Mines and holdings
2.4 - The Chapel of the Mind
- The southern building is the main building, where most of the students and public go.
- The northern building is reserved for dangerous experiments and powerful students who haven't yet learned control. It was Baelwren Summerstorm's home for a number of years, and the main site of the Companions of the Rising Sun's adventure Elementary, My Dear Inspector.
2.6 - The Gold Disc - an enormous gold disc, 300ft in diameter, hung from the mountain.
Warehouse District
4.3 - the Wind Gates - keys to the wards that hide Haven from outside attention.
4.4 - Warehouses - lots of warehouses and some party-time folks
- Saman's Tattoo Emporium
- The Fiend's Folly - drinking establishment, mostly for slumming aristos.
4.5 - The Lifts - open-air basket elevators on gigantic rusty chains. Just as terrifying as it sounds.
4.6 - The One Thousand Steps - don't like the lifts? Climb.
Longhaven
Estates of the rich and famous.
5.1 - Capak Family
5.2 - Copasac Family
5.3 - Dirac Family
5.4 - Dostavar Family
5.5 - Kanar Family
5.6 - Meraki Family
5.7 - Stenmark Family
The Military Zone
6.1 - Sky Riders
6.2 - Gray Elite
6.3 - Gray Guard
Condor Trail
The middle classes live here, along with the Nalan Family (7.1)
The Plazas
8.1 - "Rusty Scimitar" - 'disreputable' services, of the dagger-in-the-back variety
8.2 - Ninkala Family Estate
8.3 - Al'Hamzah Family
8.4 - "Lusty Nymph" - 'disreputable' services, of the naughty variety
Additional places of note:
- The Golden Triangle
- Kubisz' General Supplies
- Jamjoud's Historical Curiousities
- The Merry Widow
- I'lam Mougy's Funerary
- Jester's Warren - joke shop
- Some of the more well-known taverns and emporiums of delight:
- "Grog" - grog
- "Stinky Camel" - information, for a price. See Thug, the barkeep.