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Located on the northern coast of the bay is the [[Jade Tower]], stronghold of the [[College of Mages]].  It stood vacant for more than three centuries, filled only with forgotten dreams of power and glory - and, of course, the relics of their day in the Sun. It has long been considered taboo, unholy ground which no one will dare approach. In recent days, the Tower has reawakened...
Located on the northern coast of the bay is the [[Jade Tower]], stronghold of the [[College of Mages]].  It stood vacant for more than three centuries, filled only with forgotten dreams of power and glory - and, of course, the relics of their day in the Sun. It has long been considered taboo, unholy ground which no one will dare approach. In recent days, the Tower has reawakened...
==Ranks Within the Imperium==
{| class="wikitable" cellpadding="4" cellspacing="0" border="0" style="float: right; margin-left: 15px; padding-left: 15px"
! Rank
! Minimum Requirements
! Read Access to Grand library
! Write Access to Grand Library
! Monthly Stipend
|- style="background-color: #e5e5ff;"
| '''Citizen''' || Residency within the Imperium or measurable arcane talent || None || None || basic subsistence if necessary
|- style="background-color: #ccccff;"
| '''Warden''' || Assignment to a Division of the Wardens of the Tower || None || None || +25 gp
|- style="background-color: #e5e5ff;"
| '''Acolyte''' || ''cure minor wounds'', ''detect magic'', ''read magic'' as divine spells || None || None || +10 gp/applicable caster level
|- style="background-color: #e5e5ff;"
| '''Apprentice''' || ''arcane mark'', ''detect magic'', ''read magic'' as arcane spells || Limited (Spell Levels 0-2) || None || +15 gp/applicable caster level
|- style="background-color: #ccccff;"
| '''Adept''' || Acolyte; "cure moderate wounds'', ''comprehend languages'', ''consecrate'' as divine spells || None || None || +20 gp/applicable caster level
|- style="background-color: #ccccff;"
| '''Journeyman Mage''' || Apprentice; ''comprehend languages'', ''identify'', ''arcane lock'' as arcane spells; Scribe Scroll || Limited (Spell Levels 0-4) || Limited (Spell Levels 0-2) || +25 gp/applicable caster level
|- style="background-color: #e5e5ff;"
| '''Warden Defender''' || Warden; bound to a journeyman mage (or higher) || None || None || +25 gp/Warden defender level
|- style="background-color: #ccccff;"
| '''Priest''' || Adept; ''cure critical wounds'', ''restoration'', ''dispel magic'', ''divination'', ''sending'', ''tongues'', ''scrying'', ''commune'' as divine spells || None || None || +35 gp/applicable caster level
|- style="background-color: #ccccff;"
| '''Wizard''' || Journeyman Mage; ''arcane sight'', ''tongues'', ''detect scrying'', ''dispel magic'', ''scrying'', ''mage's private sanctum'', ''contact other plane'' as arcane spells || Unlimited || Limited (Spell Levels 0-7) || +40 gp/applicable caster level
|- style="background-color: #e5e5ff;"
| '''Warden Battlecaster''' || Adept or Journeyman Mage; Warden; one evocation of each level 0-4, including one of each of the following subtypes: air, earth, fire, water, force, light; one abjuration of each level 0-4; one martial weapon proficiency || As wizard rank || As wizard rank || +100 gp
|- style="background-color: #ccccff;"
| '''Bishop''' || Priest; ''scrying, greater'', ''heal'', ''resurrection'' as divine spells || None || None || +60 gp/applicable caster level
|- style="background-color: #ccccff;"
| '''Master Wizard''' || Wizard; ''mnemonic enhancer'',  ''analyze dweomer'', ''legend lore'', ''true seeing'', ''scrying, greater'', ''limited wish'' as arcane spells || Unlimited || Unlimited || +75 gp/applicable caster level
|- style="background-color: #e5e5ff;"
| '''Lama''' || Bishop; ''discern location'', ''gate'', ''miracle'', ''true resurrection'' as divine spells || None || None || +100 gp/applicable caster level
|- style="background-color: #e5e5ff;"
| '''Archmage''' || Master Wizard; ''arcane sight, greater'', ''vision'', ''protection from spells'', ''wish'' as arcane spells || Epic || Epic || +125 gp/applicable caster level
|}


[[Category: Places]][[Category: Nations]]
[[Category: Places]][[Category: Nations]]

Revision as of 08:55, 28 September 2009

The College of Mages, having returned from their temporal exile, has declared themselves a sovereign nation, taking the name of the Jade Imperium. They claim as their territory the entirety of Shinn's Bay, as well as the peninsula to the south and some of the land north of it.

Territory

A large bay opening into the outer sea, Shinn's Bay shelters the most treacherous waters in Crescent - not because of reefs or rocks, but because it is haunted by the spirits called up by its namesake, Shinn the Sorcerer.

His tower, the Lighthouse at Windy Point, is an empty haunted shell, its scarlet light extinguished with the death of the Warlord.

Also in the wasteland surrounding Shinn's Bay lies the Valley of the Magi - or what's left of it.

Located on the northern coast of the bay is the Jade Tower, stronghold of the College of Mages. It stood vacant for more than three centuries, filled only with forgotten dreams of power and glory - and, of course, the relics of their day in the Sun. It has long been considered taboo, unholy ground which no one will dare approach. In recent days, the Tower has reawakened...

Ranks Within the Imperium

Rank Minimum Requirements Read Access to Grand library Write Access to Grand Library Monthly Stipend
Citizen Residency within the Imperium or measurable arcane talent None None basic subsistence if necessary
Warden Assignment to a Division of the Wardens of the Tower None None +25 gp
Acolyte cure minor wounds, detect magic, read magic as divine spells None None +10 gp/applicable caster level
Apprentice arcane mark, detect magic, read magic as arcane spells Limited (Spell Levels 0-2) None +15 gp/applicable caster level
Adept Acolyte; "cure moderate wounds, comprehend languages, consecrate as divine spells None None +20 gp/applicable caster level
Journeyman Mage Apprentice; comprehend languages, identify, arcane lock as arcane spells; Scribe Scroll Limited (Spell Levels 0-4) Limited (Spell Levels 0-2) +25 gp/applicable caster level
Warden Defender Warden; bound to a journeyman mage (or higher) None None +25 gp/Warden defender level
Priest Adept; cure critical wounds, restoration, dispel magic, divination, sending, tongues, scrying, commune as divine spells None None +35 gp/applicable caster level
Wizard Journeyman Mage; arcane sight, tongues, detect scrying, dispel magic, scrying, mage's private sanctum, contact other plane as arcane spells Unlimited Limited (Spell Levels 0-7) +40 gp/applicable caster level
Warden Battlecaster Adept or Journeyman Mage; Warden; one evocation of each level 0-4, including one of each of the following subtypes: air, earth, fire, water, force, light; one abjuration of each level 0-4; one martial weapon proficiency As wizard rank As wizard rank +100 gp
Bishop Priest; scrying, greater, heal, resurrection as divine spells None None +60 gp/applicable caster level
Master Wizard Wizard; mnemonic enhancer, analyze dweomer, legend lore, true seeing, scrying, greater, limited wish as arcane spells Unlimited Unlimited +75 gp/applicable caster level
Lama Bishop; discern location, gate, miracle, true resurrection as divine spells None None +100 gp/applicable caster level
Archmage Master Wizard; arcane sight, greater, vision, protection from spells, wish as arcane spells Epic Epic +125 gp/applicable caster level