Jade Imperium: Difference between revisions
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Located on the northern coast of the bay is the [[Jade Tower]], stronghold of the [[College of Mages]]. It stood vacant for more than three centuries, filled only with forgotten dreams of power and glory - and, of course, the relics of their day in the Sun. It has long been considered taboo, unholy ground which no one will dare approach. In recent days, the Tower has reawakened... | Located on the northern coast of the bay is the [[Jade Tower]], stronghold of the [[College of Mages]]. It stood vacant for more than three centuries, filled only with forgotten dreams of power and glory - and, of course, the relics of their day in the Sun. It has long been considered taboo, unholy ground which no one will dare approach. In recent days, the Tower has reawakened... | ||
==Ranks Within the Imperium== | |||
{| class="wikitable" cellpadding="4" cellspacing="0" border="0" style="float: right; margin-left: 15px; padding-left: 15px" | |||
! Rank | |||
! Minimum Requirements | |||
! Read Access to Grand library | |||
! Write Access to Grand Library | |||
! Monthly Stipend | |||
|- style="background-color: #e5e5ff;" | |||
| '''Citizen''' || Residency within the Imperium or measurable arcane talent || None || None || basic subsistence if necessary | |||
|- style="background-color: #ccccff;" | |||
| '''Warden''' || Assignment to a Division of the Wardens of the Tower || None || None || +25 gp | |||
|- style="background-color: #e5e5ff;" | |||
| '''Acolyte''' || ''cure minor wounds'', ''detect magic'', ''read magic'' as divine spells || None || None || +10 gp/applicable caster level | |||
|- style="background-color: #e5e5ff;" | |||
| '''Apprentice''' || ''arcane mark'', ''detect magic'', ''read magic'' as arcane spells || Limited (Spell Levels 0-2) || None || +15 gp/applicable caster level | |||
|- style="background-color: #ccccff;" | |||
| '''Adept''' || Acolyte; "cure moderate wounds'', ''comprehend languages'', ''consecrate'' as divine spells || None || None || +20 gp/applicable caster level | |||
|- style="background-color: #ccccff;" | |||
| '''Journeyman Mage''' || Apprentice; ''comprehend languages'', ''identify'', ''arcane lock'' as arcane spells; Scribe Scroll || Limited (Spell Levels 0-4) || Limited (Spell Levels 0-2) || +25 gp/applicable caster level | |||
|- style="background-color: #e5e5ff;" | |||
| '''Warden Defender''' || Warden; bound to a journeyman mage (or higher) || None || None || +25 gp/Warden defender level | |||
|- style="background-color: #ccccff;" | |||
| '''Priest''' || Adept; ''cure critical wounds'', ''restoration'', ''dispel magic'', ''divination'', ''sending'', ''tongues'', ''scrying'', ''commune'' as divine spells || None || None || +35 gp/applicable caster level | |||
|- style="background-color: #ccccff;" | |||
| '''Wizard''' || Journeyman Mage; ''arcane sight'', ''tongues'', ''detect scrying'', ''dispel magic'', ''scrying'', ''mage's private sanctum'', ''contact other plane'' as arcane spells || Unlimited || Limited (Spell Levels 0-7) || +40 gp/applicable caster level | |||
|- style="background-color: #e5e5ff;" | |||
| '''Warden Battlecaster''' || Adept or Journeyman Mage; Warden; one evocation of each level 0-4, including one of each of the following subtypes: air, earth, fire, water, force, light; one abjuration of each level 0-4; one martial weapon proficiency || As wizard rank || As wizard rank || +100 gp | |||
|- style="background-color: #ccccff;" | |||
| '''Bishop''' || Priest; ''scrying, greater'', ''heal'', ''resurrection'' as divine spells || None || None || +60 gp/applicable caster level | |||
|- style="background-color: #ccccff;" | |||
| '''Master Wizard''' || Wizard; ''mnemonic enhancer'', ''analyze dweomer'', ''legend lore'', ''true seeing'', ''scrying, greater'', ''limited wish'' as arcane spells || Unlimited || Unlimited || +75 gp/applicable caster level | |||
|- style="background-color: #e5e5ff;" | |||
| '''Lama''' || Bishop; ''discern location'', ''gate'', ''miracle'', ''true resurrection'' as divine spells || None || None || +100 gp/applicable caster level | |||
|- style="background-color: #e5e5ff;" | |||
| '''Archmage''' || Master Wizard; ''arcane sight, greater'', ''vision'', ''protection from spells'', ''wish'' as arcane spells || Epic || Epic || +125 gp/applicable caster level | |||
|} | |||
[[Category: Places]][[Category: Nations]] | [[Category: Places]][[Category: Nations]] | ||
Revision as of 08:55, 28 September 2009
The College of Mages, having returned from their temporal exile, has declared themselves a sovereign nation, taking the name of the Jade Imperium. They claim as their territory the entirety of Shinn's Bay, as well as the peninsula to the south and some of the land north of it.
Territory
A large bay opening into the outer sea, Shinn's Bay shelters the most treacherous waters in Crescent - not because of reefs or rocks, but because it is haunted by the spirits called up by its namesake, Shinn the Sorcerer.
His tower, the Lighthouse at Windy Point, is an empty haunted shell, its scarlet light extinguished with the death of the Warlord.
Also in the wasteland surrounding Shinn's Bay lies the Valley of the Magi - or what's left of it.
Located on the northern coast of the bay is the Jade Tower, stronghold of the College of Mages. It stood vacant for more than three centuries, filled only with forgotten dreams of power and glory - and, of course, the relics of their day in the Sun. It has long been considered taboo, unholy ground which no one will dare approach. In recent days, the Tower has reawakened...
Ranks Within the Imperium
| Rank | Minimum Requirements | Read Access to Grand library | Write Access to Grand Library | Monthly Stipend |
|---|---|---|---|---|
| Citizen | Residency within the Imperium or measurable arcane talent | None | None | basic subsistence if necessary |
| Warden | Assignment to a Division of the Wardens of the Tower | None | None | +25 gp |
| Acolyte | cure minor wounds, detect magic, read magic as divine spells | None | None | +10 gp/applicable caster level |
| Apprentice | arcane mark, detect magic, read magic as arcane spells | Limited (Spell Levels 0-2) | None | +15 gp/applicable caster level |
| Adept | Acolyte; "cure moderate wounds, comprehend languages, consecrate as divine spells | None | None | +20 gp/applicable caster level |
| Journeyman Mage | Apprentice; comprehend languages, identify, arcane lock as arcane spells; Scribe Scroll | Limited (Spell Levels 0-4) | Limited (Spell Levels 0-2) | +25 gp/applicable caster level |
| Warden Defender | Warden; bound to a journeyman mage (or higher) | None | None | +25 gp/Warden defender level |
| Priest | Adept; cure critical wounds, restoration, dispel magic, divination, sending, tongues, scrying, commune as divine spells | None | None | +35 gp/applicable caster level |
| Wizard | Journeyman Mage; arcane sight, tongues, detect scrying, dispel magic, scrying, mage's private sanctum, contact other plane as arcane spells | Unlimited | Limited (Spell Levels 0-7) | +40 gp/applicable caster level |
| Warden Battlecaster | Adept or Journeyman Mage; Warden; one evocation of each level 0-4, including one of each of the following subtypes: air, earth, fire, water, force, light; one abjuration of each level 0-4; one martial weapon proficiency | As wizard rank | As wizard rank | +100 gp |
| Bishop | Priest; scrying, greater, heal, resurrection as divine spells | None | None | +60 gp/applicable caster level |
| Master Wizard | Wizard; mnemonic enhancer, analyze dweomer, legend lore, true seeing, scrying, greater, limited wish as arcane spells | Unlimited | Unlimited | +75 gp/applicable caster level |
| Lama | Bishop; discern location, gate, miracle, true resurrection as divine spells | None | None | +100 gp/applicable caster level |
| Archmage | Master Wizard; arcane sight, greater, vision, protection from spells, wish as arcane spells | Epic | Epic | +125 gp/applicable caster level |