Shifter: Difference between revisions
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: Shifting is a free action and lasts for a number of rounds equal to 3 + the Horse-man's Con modifier. Each shifter feat taken extends this by one round; every two shifter feats taken grants an additional use per day of this ability. | : Shifting is a free action and lasts for a number of rounds equal to 3 + the Horse-man's Con modifier. Each shifter feat taken extends this by one round; every two shifter feats taken grants an additional use per day of this ability. | ||
; Automatic languages: Horse-men speak Common. Orc and Sylvan are bonus languages. | ; Automatic languages: Horse-men speak Common. Orc and Sylvan are bonus languages. | ||
; Low-light vision: Horse-men can see twice as far as humans in conditions of low light. | |||
; Skill bonuses: +2 racial bonus on Balance, Climb, and Jump checks. | |||
;Favored Class: [[Barbarian]] | ; Favored Class: [[Barbarian]] | ||
== | ==Horse-men Traits== | ||
Each tribe of Horse-men manifests one of the following traits. | |||
; Heavy Hide tribe : When shifted, a member of the Heavy Hide tribe gains a +2 bonus to Constitution and a +2 natural armor bonus. | |||
; Cliffwalker tribe : While shifting, a member of the Cliffwalker tribe gains a +2 bonus to Dexterity and a climb speed of 20 feet. | |||
; Longstride tribe : When shifted, a member of the Longstride tribe gains a +2 bonus to Dexterity and a bonus of +10 feet to their base speed. | |||
; Wildhunt tribe: While shifting, a Wildhunt tribe member gains a +2 bonus to Constitution and the ''scent'' ability. When not shifting, a wildhunt tribe member gains a +2 bonus to Survival checks due to the lingering effects of the scent ability. | |||
==Special Feats and Items== | |||
See [[Shifter Feats]] for more information on enhancing your Horse-man character. | |||
[[Category: Races]] | [[Category: Races]] | ||
[[Category: Work in Progress]] | [[Category: Work in Progress]] | ||
Revision as of 11:25, 7 October 2009
Tribes of nomadic humanoids that raise herds of horses on the southern plains, the Horse-Men are known as the breeders of the best horses in Crescent. They are fierce warriors with a highly developed sense of honor.
- Appearance
- Horse-men are nearly indistinguishable from humans, which leads some sages to believe that they share a common ancestor. Their features are a little more rugged, their movements more animalistic, their minds more cunning.
- Horse-men also have a limited shapeshifting ability, which allows them to enhance their physical attributes for a limited time.
- Alignment
- Closely aligned with the natural world, horse-men are typically neutral leaning towards good. They have a strong sense of personal honor.
- Religion
- Originally a shamanistic, druidic culture, they have transitioned to following Crustan with little fanfare.
- Location
- Horse-men are native to the plains of the southlands, roaming in tribal organizations with their herds.
Horse-men Racial Traits
- Shapeshifter Subtype (Ex)
- Horse-men are humanoids with the shapeshifter subtype.
- Attributes
- +2 Dexterity, -2 Intelligence, -2 Charisma - Horse-men are fast and agile, but somewhat more bestial than their human cousins.
- Size - Medium
- As medium humanoids, horse-men have no special bonus or penalties
- Speed
- Horse-men base land speed is 30 feet.
- Shifting (Su)
- Horse-men can tap into their natural connection to gain short bursts of physical power. Once per day, a horse-man can enter a state that is superficially like a barbarian's rage, gaining a bonus to one of their physical attributes and additional advantages.
- Shifting is a free action and lasts for a number of rounds equal to 3 + the Horse-man's Con modifier. Each shifter feat taken extends this by one round; every two shifter feats taken grants an additional use per day of this ability.
- Automatic languages
- Horse-men speak Common. Orc and Sylvan are bonus languages.
- Low-light vision
- Horse-men can see twice as far as humans in conditions of low light.
- Skill bonuses
- +2 racial bonus on Balance, Climb, and Jump checks.
- Favored Class
- Barbarian
Horse-men Traits
Each tribe of Horse-men manifests one of the following traits.
- Heavy Hide tribe
- When shifted, a member of the Heavy Hide tribe gains a +2 bonus to Constitution and a +2 natural armor bonus.
- Cliffwalker tribe
- While shifting, a member of the Cliffwalker tribe gains a +2 bonus to Dexterity and a climb speed of 20 feet.
- Longstride tribe
- When shifted, a member of the Longstride tribe gains a +2 bonus to Dexterity and a bonus of +10 feet to their base speed.
- Wildhunt tribe
- While shifting, a Wildhunt tribe member gains a +2 bonus to Constitution and the scent ability. When not shifting, a wildhunt tribe member gains a +2 bonus to Survival checks due to the lingering effects of the scent ability.
Special Feats and Items
See Shifter Feats for more information on enhancing your Horse-man character.