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: Shifting is a free action and lasts for a number of rounds equal to 3 + the Horse-man's Con modifier. Each shifter feat taken extends this by one round; every two shifter feats taken grants an additional use per day of this ability.
: Shifting is a free action and lasts for a number of rounds equal to 3 + the Horse-man's Con modifier. Each shifter feat taken extends this by one round; every two shifter feats taken grants an additional use per day of this ability.
; Automatic languages: Horse-men speak Common. Orc and Sylvan are bonus languages.
; Automatic languages: Horse-men speak Common. Orc and Sylvan are bonus languages.
: Low-light vision: Horse-men can see twice as far in conditions of low light.
; Low-light vision: Horse-men can see twice as far as humans in conditions of low light.
: Skill bonuses: +2 racial bonus on Balance, Climb, and Jump checks.
; Skill bonuses: +2 racial bonus on Balance, Climb, and Jump checks.
;Favored Class: [[Barbarian]]
; Favored Class: [[Barbarian]]


==Special Feats and Items==
==Horse-men Traits==
Shifter feats are available to enhance your horse-men character.
Each tribe of Horse-men manifests one of the following traits.
; Heavy Hide tribe : When shifted, a member of the Heavy Hide tribe gains a +2 bonus to Constitution and a +2 natural armor bonus.
; Cliffwalker tribe : While shifting, a member of the Cliffwalker tribe gains a +2 bonus to Dexterity and a climb speed of 20 feet.
; Longstride tribe : When shifted, a member of the Longstride tribe gains a +2 bonus to Dexterity and a bonus of +10 feet to their base speed.
; Wildhunt tribe: While shifting, a Wildhunt tribe member gains a +2 bonus to Constitution and the ''scent'' ability. When not shifting, a wildhunt tribe member gains a +2 bonus to Survival checks due to the lingering effects of the scent ability.


Details are available in {{Zip|horse-men_Additions.zip|horse-men Additions Pack}}.


==Special Feats and Items==
See [[Shifter Feats]] for more information on enhancing your Horse-man character.




[[Category: Races]]
[[Category: Races]]
[[Category: Work in Progress]]
[[Category: Work in Progress]]

Revision as of 11:25, 7 October 2009

Tribes of nomadic humanoids that raise herds of horses on the southern plains, the Horse-Men are known as the breeders of the best horses in Crescent. They are fierce warriors with a highly developed sense of honor.

Appearance
Horse-men are nearly indistinguishable from humans, which leads some sages to believe that they share a common ancestor. Their features are a little more rugged, their movements more animalistic, their minds more cunning.
Horse-men also have a limited shapeshifting ability, which allows them to enhance their physical attributes for a limited time.
Alignment
Closely aligned with the natural world, horse-men are typically neutral leaning towards good. They have a strong sense of personal honor.
Religion
Originally a shamanistic, druidic culture, they have transitioned to following Crustan with little fanfare.
Location
Horse-men are native to the plains of the southlands, roaming in tribal organizations with their herds.

Horse-men Racial Traits

Shapeshifter Subtype (Ex)
Horse-men are humanoids with the shapeshifter subtype.
Attributes
+2 Dexterity, -2 Intelligence, -2 Charisma - Horse-men are fast and agile, but somewhat more bestial than their human cousins.
Size - Medium
As medium humanoids, horse-men have no special bonus or penalties
Speed
Horse-men base land speed is 30 feet.
Shifting (Su)
Horse-men can tap into their natural connection to gain short bursts of physical power. Once per day, a horse-man can enter a state that is superficially like a barbarian's rage, gaining a bonus to one of their physical attributes and additional advantages.
Shifting is a free action and lasts for a number of rounds equal to 3 + the Horse-man's Con modifier. Each shifter feat taken extends this by one round; every two shifter feats taken grants an additional use per day of this ability.
Automatic languages
Horse-men speak Common. Orc and Sylvan are bonus languages.
Low-light vision
Horse-men can see twice as far as humans in conditions of low light.
Skill bonuses
+2 racial bonus on Balance, Climb, and Jump checks.
Favored Class
Barbarian

Horse-men Traits

Each tribe of Horse-men manifests one of the following traits.

Heavy Hide tribe
When shifted, a member of the Heavy Hide tribe gains a +2 bonus to Constitution and a +2 natural armor bonus.
Cliffwalker tribe
While shifting, a member of the Cliffwalker tribe gains a +2 bonus to Dexterity and a climb speed of 20 feet.
Longstride tribe
When shifted, a member of the Longstride tribe gains a +2 bonus to Dexterity and a bonus of +10 feet to their base speed.
Wildhunt tribe
While shifting, a Wildhunt tribe member gains a +2 bonus to Constitution and the scent ability. When not shifting, a wildhunt tribe member gains a +2 bonus to Survival checks due to the lingering effects of the scent ability.


Special Feats and Items

See Shifter Feats for more information on enhancing your Horse-man character.