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Tribes of nomadic humanoids that revere totem animals, the Beast-Men roam the outer fringes of Crescent freely. They are fierce warriors with a highly developed sense of honor.
Available as listed in ''Codex - Unearthed Arcana'' with notes as listed.


Each tribe of Beast-men is connected closely to a specific totem animal, and can take on many of the traits of their patron.  
Small ribes of nomadic humanoids that revere totem animals, Shifters roam the outer fringes of Crescent freely.


; Appearance: Beast-men closely resemble humans, which leads some sages to believe that they share a common ancestor. Their features are a little more rugged, their movements more animalistic, their minds more cunning.
Each tribe of Shifters is connected closely to a specific totem animal, and can take on many of the traits of their patron.  
: Beast-men also have a limited shapeshifting ability, which allows them to enhance their physical attributes for a limited time.
; Alignment: Closely aligned with the natural world, Beast-men are typically neutral leaning towards good. They have a strong sense of personal honor.
; Religion: Originally a shamanistic, [[druid|druidic]] culture, they have transitioned to following [[Crustan]] with little fanfare. Though the tribes are a strict patriarchy, their religion is led by women, in the form of the Dreamshifters (see below).
; Location: Beast-men are native to the plains of the southlands, roaming their tribal lands with herds of beasts.
==Beast-men Racial Traits==
; Shapeshifter Subtype (Ex): Beast-men are humanoids with the shapeshifter subtype.
; Attributes:+2 Dexterity, -2 Intelligence - Beast-men are fast and agile, but somewhat less worldly than their human cousins.
; Size - Medium: As medium humanoids, Beast-men have no special bonus or penalties
; Speed: Beast-men base land speed is 30 feet.
; Shifting (Su): Beast-men can tap into their connection to the natural world to gain short bursts of physical power. Once per day, a Beast-man can enter a state that is superficially like a barbarian's rage, gaining a bonus to one of their physical attributes and additional advantages.
: Shifting is a free action and lasts for a number of rounds equal to 3 + the Beast-man's Con modifier. Each shifter feat taken extends this by one round; every two shifter feats taken grants an additional use per day of this ability.
; Automatic languages: Beast-men speak Common. Halfling, Orc and Sylvan are bonus languages.
; Low-light vision: Beast-men can see twice as far as humans in conditions of low light.
; Skill bonuses: A Beast-man's bond with their totem animal enhances many of their skills. Skill bonuses are based on tribe affiliation, and apply whether shifted or not.
; Favored Class: [[Barbarian]]


==Beast-men Tribes==
; Appearance: Shifters closely resemble humans. Their features are a little more rugged, their movements more animalistic, their minds more cunning.
Some legends speak of their totem animals as ancestors, other legends as spirit guides. Either way, each tribe of Beast-men differs in subtle ways, based on their connection the the animus. Interestingly, [[Crustan]] has claimed these spirits as his own; they are the equivalent of the Arcangels of [[ORB]].
: Shifters also have a limited shapeshifting ability, which allows them to enhance their physical attributes for a limited time.
: These two facts lead some sages to believe that they are descended from humans and natural lycanthropes.
: Shifters themselves believe that they are the creation of the natural world, brought to life by their Spirit Animals.
; Alignment: Closely aligned with the natural world, Shifters are typically neutral leaning towards good. They have a strong sense of personal honor.
; Religion: Originally a shamanistic, [[druid|druidic]] culture, they have transitioned to following [[Crustan]] with little fanfare.
; Location: Shifters are native to the plains of the southlands, roaming their tribal lands with herds of beasts.


; Cliffwalker tribe : The disciples of [[Grandfather Beard]], the Cliffwalker tribe enjoys the dexterity of the mountain goat.
==Shifters Tribes==
: Cliffwalkers receive a +2 racial bonus on Balance, Climb, and Jump checks. 
Some legends speak of their totem animals as ancestors, other legends as spirit guides. Either way, each tribe of Shifters differs in subtle ways, based on their connection the the animus. Interestingly, [[Crustan]] has claimed these spirits as his own; they are the equivalent of the Archangels of [[Pelor]].
: While shifting, a member of this tribe gains a +2 bonus to Dexterity and a climb speed of 20 feet.  


; Dreamshifters : Not a tribe, but a trait common to all tribes, Dreamshifters are always females, and form the spiritual core of the tribes. The daughters of [[Varsa]], the Mother Bear, they are almost always called to be shamans, or clerics of [[Crustan]]; in fact the Beast-men use the word "Dreamshifter" and "Shaman" interchangeably.  
; Weathered Stone tribe
: Dreamshifters receive +2 to Handle Animals (and can use the skill untrained), Knowledge: Nature, and Heal, and +2 to wild empathy checks.
: Followers of [[Papa Oliphant]], the Weathered Stone tribe takes on the durability and robustness of their patron, father of the elephants.  
: When shifting, they receive a +2 bonus to Wisdom, and can communicate with animals as if under the effects of a ''speak with animals'' spell.  
: Uses the "Beasthide" subrace.


; Grayfur tribe : Pack members of [[Graytail]], the father of the wolfs, Grayfur tribe members are fiercely territorial and savagely defend their children.  
; Cliffwalker tribe  
: They gain a +2 bonus to Listen and Spot checks.
: The disciples of [[Grandfather Beard]], the Cliffwalker tribe enjoys the dexterity of the mountain goat.
: While shifting, a Grayfur shifter gains a +2 bonus to Strength and grows fangs that can be used as a natural weapon, dealing 1d6 points of damage (plus an extra 1 point for every four character levels he has) with a successful bite attack. He cannot attack more than once per round with his bite, even if his base attack bonus is high enough to give him multiple attacks. He can use his bite as a secondary attack (taking a –5 penalty on his attack roll) while wielding a weapon.  
: Uses the "Cliffwalk" subrace.


; Longstride tribe : Sons of [[Wind Drinker]], the Ghost Stallion, the Longstride tribe benefits from the speed of a quarter horse.  
; Longstride tribe  
: Longstriders receive a +2 racial bonus on Handle Animal and Ride checks.
: Sons of [[Wind Drinker]], the Ghost Stallion, the Longstride tribe benefits from the speed of a quarter horse.  
: When shifted, a member of this tribe gains a +2 bonus to Dexterity and a bonus of +10 feet to their base speed.
: Uses the "Longstride" subrace.


; Razorclaw tribe : The children of [[Orsalan]], the great lion, the Razorclaw tribe inherited his deadly sharp claws and noble temperament.
; Grayfur tribe  
: Members of this tribe gain a +2 bonus to Climb, Jump, and Tumble checks.
: Pack members of [[Graytail]], the father of the wolfs, Grayfur tribe members are fiercely territorial and savagely defend their children.  
: While shifting, a razorclaw shifter gains a +2 bonus to Strength and grows claws that can be used as natural weapons. These claws deal 1d4 points of damage (plus an extra 1 point for every four character levels he has) with each successful attack. He can attack with one claw as a standard action or with two claws as a full attack action (as a primary natural weapon). He cannot attack more than once per round with a single claw, even if his base attack bonus is high enough to give him multiple attacks. He can attack with a claw as a light off-hand weapon while wielding a weapon in his primary hand, but all his attacks in that round take a –2 penalty.  
: Uses the "Longtooth" subrace.


; Weathered Stone tribe : Followers of [[Papa Oliphant]], the Weathered Stone tribe takes on the durability and robustness of their patron, father of the elephants. 
; Razorclaw tribe  
: They receive a +2 bonus to Concentration, and to the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation.  
: The children of [[Orsalan]], the great lion, the Razorclaw tribe inherited his deadly sharp claws and noble temperament.
: When shifted, a member of the this tribe gains a +2 bonus to Constitution and a +2 natural armor bonus.
: Uses the "Razorclaw" subrace.


; Wildhunt tribe : Scions of [[Black Shuck]], the alpha dog of the Hounds of [[Crustan]], members of this tribe are amazing trackers.  
; Wildhunt tribe  
: Members of this tribe gain a +2 bonus to Knowledge: Nature and Survival checks.
: Scions of [[Black Shuck]], the alpha dog of the Hounds of [[Crustan]], members of this tribe are amazing trackers.
: While shifting, a Wildhunt tribe member gains a +2 bonus to Constitution and the ''scent'' ability. The ''scent'' ability lingers for 1d6+1 hours after shifting ends.
: Uses the "Wildhunt" subrace.


; Dreamshifters
: Not a tribe, but a trait common to all tribes, Dreamshifters are always females, and form the spiritual core of the tribes.
: They are known as the daughters of [[Varsa]], the Mother Bear.
: Dreamshifters are almost always called to be [[Cleric|Clerics]] of [[Crustan]] or [[Warlock|Warlocks]] in the service Varsa.
: Ability Score Increase: Your Wisdom score increases by 1.
: Shifting Feature: While shifting, you gain advantage on all Wisdom-based checks and saving throws.


==Special Feats and Items==
See [[Shifter Feats]] for more information on enhancing your Beast-man character.


==Notable Beast-Men==
==Notable Shifters==
* [[Steppin' Razor]]
* [[Steppin' Razor]]


[[Category: Races]]
[[Category: Races]]
[[Category: Work in Progress]]
[[Category: Work in Progress]]

Revision as of 09:30, 12 December 2023

Available as listed in Codex - Unearthed Arcana with notes as listed.

Small ribes of nomadic humanoids that revere totem animals, Shifters roam the outer fringes of Crescent freely.

Each tribe of Shifters is connected closely to a specific totem animal, and can take on many of the traits of their patron.

Appearance
Shifters closely resemble humans. Their features are a little more rugged, their movements more animalistic, their minds more cunning.
Shifters also have a limited shapeshifting ability, which allows them to enhance their physical attributes for a limited time.
These two facts lead some sages to believe that they are descended from humans and natural lycanthropes.
Shifters themselves believe that they are the creation of the natural world, brought to life by their Spirit Animals.
Alignment
Closely aligned with the natural world, Shifters are typically neutral leaning towards good. They have a strong sense of personal honor.
Religion
Originally a shamanistic, druidic culture, they have transitioned to following Crustan with little fanfare.
Location
Shifters are native to the plains of the southlands, roaming their tribal lands with herds of beasts.

Shifters Tribes

Some legends speak of their totem animals as ancestors, other legends as spirit guides. Either way, each tribe of Shifters differs in subtle ways, based on their connection the the animus. Interestingly, Crustan has claimed these spirits as his own; they are the equivalent of the Archangels of Pelor.

Weathered Stone tribe
Followers of Papa Oliphant, the Weathered Stone tribe takes on the durability and robustness of their patron, father of the elephants.
Uses the "Beasthide" subrace.
Cliffwalker tribe
The disciples of Grandfather Beard, the Cliffwalker tribe enjoys the dexterity of the mountain goat.
Uses the "Cliffwalk" subrace.
Longstride tribe
Sons of Wind Drinker, the Ghost Stallion, the Longstride tribe benefits from the speed of a quarter horse.
Uses the "Longstride" subrace.
Grayfur tribe
Pack members of Graytail, the father of the wolfs, Grayfur tribe members are fiercely territorial and savagely defend their children.
Uses the "Longtooth" subrace.
Razorclaw tribe
The children of Orsalan, the great lion, the Razorclaw tribe inherited his deadly sharp claws and noble temperament.
Uses the "Razorclaw" subrace.
Wildhunt tribe
Scions of Black Shuck, the alpha dog of the Hounds of Crustan, members of this tribe are amazing trackers.
Uses the "Wildhunt" subrace.
Dreamshifters
Not a tribe, but a trait common to all tribes, Dreamshifters are always females, and form the spiritual core of the tribes.
They are known as the daughters of Varsa, the Mother Bear.
Dreamshifters are almost always called to be Clerics of Crustan or Warlocks in the service Varsa.
Ability Score Increase: Your Wisdom score increases by 1.
Shifting Feature: While shifting, you gain advantage on all Wisdom-based checks and saving throws.


Notable Shifters