Tiefling: Difference between revisions
(New page: Much like the Blessed, members of this race have an ancestor of otherworldly descent. In the case of the Tainteds, though, theirs is the blood of the damned - those mortals who were so evi...) |
m (Jerichothebard moved page The Tainted to Tiefling) |
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Revision as of 11:29, 12 December 2023
Much like the Blessed, members of this race have an ancestor of otherworldly descent. In the case of the Tainteds, though, theirs is the blood of the damned - those mortals who were so evil, or so closely associated with the shadow world, as to become part of the darkness themselves. As with the Blessed, any one of the major races can give birth to a Tainted, but they will all share the same basic traits. In the Tainted, the blood tells.
- Appearance
- No two Tainteds look the same. Most carry with them an indefinable aura that mortals tend to find somewhat disturbing. Others have small horns, pointed teeth, red eyes, an independent shadow, or even cloven feet (again, feel free to improvise). They also carry some of their mortal heritage, as well, so the player must decide to which race the character was born.
- Alignment
- The Tainted, because of their heritage, tend strongly towards evil or chaos, although there have been a few who broke that mold.
- Language
- The Tainted speak Common.
- Attitude
- In Crescent, the Tainteds tend to keep a low profile, and often take up adventuring careers as thieves, assassins, spies, and mercenaries. They are, however, supremely confident in their own abilities.
Racial Traits
- The Tainted are level +1 characters - this means that a tainted with one class level is treated as a second level character.
- +2 Dexterity, +2 Charisma, -2 Intelligence. The Tainted are quick and imposing, but their ancestry leads them to believe they understand and have seen more than they really have. They also tend to be arrogant and cruel.
- Medium Size: The Tainted are medium sized. They have no special bonuses or penalties due to their size.
- The Tainted base speed is 30 feet.
- +2 racial bonus to all Bluff and Intimidate Checks. The Tainted make good use of their reputation and the uneasiness they cause in normal folk.
- +2 bonus to Hide checks: The Tainteds survive by concealing themselves from searching eyes.
- Fire, Cold and Electricity resistance: 5. Due to their unique heritage, The Tainted have exceptional resistance to harm.
- Spell-Like Powers: Once per day, a tainted can cast darkness as a sorcerer of his level.
- Favored Class: Sorcerer