Ranger: Difference between revisions
(New page: Available with the following notes and changes: * Rangers cast divine spells, as listed in the ''Player's Handbook''. However, like Druids, they are not a part of the Church's hie...) |
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Available with the following notes and changes: | Available with the following notes and changes: | ||
* Rangers cast divine spells, as listed in the ''Player's Handbook''. However, like [[Druids]], they are not a part of [[the Church]]'s hierarchy, and as such must be careful how and when they employ their magic. | * Rangers cast divine spells, as listed in the ''Player's Handbook''. However, like [[Druids]], they are not a part of [[Religion|the Church]]'s hierarchy, and as such must be careful how and when they employ their magic. | ||
* For the [[Halfling]] clans that travel on land, rangers are common and known as Scouts. | * For the [[Halfling]] clans that travel on land, rangers are common and known as Scouts. | ||
* [[Elf]], [[Half-Elf]], and [[Human]] Rangers are particularly common, and often employed by the [[Guild of the Iron Rose]]. | * [[Elf]], [[Half-Elf]], and [[Human]] Rangers are particularly common, and often employed by the [[Guild of the Iron Rose]]. | ||
Revision as of 19:58, 16 May 2007
Available with the following notes and changes:
- Rangers cast divine spells, as listed in the Player's Handbook. However, like Druids, they are not a part of the Church's hierarchy, and as such must be careful how and when they employ their magic.
- For the Halfling clans that travel on land, rangers are common and known as Scouts.
- Elf, Half-Elf, and Human Rangers are particularly common, and often employed by the Guild of the Iron Rose.
- If a ranger's favored enemy is normally immune to critical hits (undead, elementals, etc.), then the ranger has the ability to critical them as a normal being.