City-State of Haven

From Jade Tower
Map of Haven
Map of Haven, showing major neighborhoods and holdings

Hidden away in the Iron Hills lies a small city, home to planetouched and arcanists alike, as well as smugglers, roustabouts, and ne'er-do-wells.

Notable Facts

  • The City is not ruled by the government of Crescent. It is instead ruled by a being known only as the King of Smoke, a shadowy figure rumored to be more than mortal.
  • Flight and Teleportation magic are banned within the city, save for the Gray Guards, who have a reputation for knowing about - and showing up to stop - trouble almost as quickly as it starts.
  • Food is very expensive there - about four times the normal Crescent rates. Water is more expensive than wine.
  • The City is difficult to reach. Only accessible at dawn each day, it requires a key to even approach the city gate. Most keys are single-use, their magic being consumed with use. Some merchants are known to have multiple-use keys. All keys are attuned to their users. Baelwren SummerStorm had a single-use key, in the form of a red-gold ring which was also a ring of mind shielding. It was destroyed when she guided the Companions of the Rising Sun to Haven.
  • It's considered impolite - bordering on a dueling offense - to talk or ask about someone's origins prior to their arrival in Haven.
  • Haven is a much larger city than you would expect, given the amount of traffic you've observed passing through the Setting Star Gate.
  • Though composed of the same races you can find in normal Crescent society, the population balance of Haven is much different. There are far more monster races, planetouched, and not-exactly-mortals, and humans only represent a medium-sized fraction of the population.


Areas of Note

Based on the report of Baelwren Summerstorm, Warden of the Tower.

Palace

1.1 - the Palace of Smoke, home to the King of Smoke and his courtiers.

Market Plaza

1.2 - the Market Warehouses
1.3 - Inn's Row: inns, taverns, and specialty stores

  • The Wingless Condor - Guardsmen tavern
  • Blue Tankard - Innovative drinks
  • Sunstroke - high-end food and entertainment
  • Liere's Corner - great food, naughty entertainment
  • Amber's - Traveler's inn
  • The Horizon - Haven's largest inn, for special events
  • Salon du'Masque - two rules - 100gp to enter and you must wear a mask. Everything else is permissible.
  • Tenferr's Spices
  • The Missing Page - books, maps, and history
  • Ali Mosafa's Mystical Emporium
  • Silver Clouds - hang gliders

Forest of Wind

2.1 - Pillar Lake
2.2 - Gold and Silver Rivers
2.3 - Khalask Gate - main access to the Dwarven Mines and holdings
2.4 - The Chapel of the Mind

2.6 - The Gold Disc - an enormous gold disc, 300ft in diameter, hung from the mountain.

Warehouse District

4.3 - the Wind Gates - keys to the wards that hide Haven from outside attention.
4.4 - Warehouses - lots of warehouses and some party-time folks

  • Saman's Tattoo Emporium
  • The Fiend's Folly - drinking establishment, mostly for slumming aristos.

4.5 - The Lifts - open-air basket elevators on gigantic rusty chains. Just as terrifying as it sounds.
4.6 - The One Thousand Steps - don't like the lifts? Climb.

Longhaven

Estates of the rich and famous.
5.1 - Capak Family
5.2 - Copasac Family
5.3 - Dirac Family
5.4 - Dostavar Family
5.5 - Kanar Family
5.6 - Meraki Family
5.7 - Stenmark Family

The Military Zone

6.1 - Sky Riders
6.2 - Gray Elite
6.3 - Gray Guard

Condor Trail

The middle classes live here, along with the Nalan Family (7.1)

The Plazas

8.1 - Rusty Scimitar - 'disreputable' services, of the dagger-in-the-back variety
8.2 - Ninkala Family Estate
8.3 - Al'Hamzah Family
8.4 - Lusty Nymph - 'disreputable' services, of the naughty variety
Additional places of note:

  • The Golden Triangle
  • Kubisz' General Supplies
  • Jamjoud's Historical Curiousities
  • The Merry Widow
  • I'lam Mougy's Funerary
  • Jester's Warren - joke shop



  • Some of the more well-known taverns and emporiums of delight:
    • "Grog" - grog
    • "Stinky Camel" - information, for a price. See Thug, the barkeep.