Sorcerer

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  • For centuries, the practice of arcane magic was outlawed in Crescent. On 1 Penitence, 1341, the ban on arcane magic in the Nation of Crescent was (reluctantly) repealed. The law changed at that time to outlaw the practice of "combat magic" by unlicensed practitioners. This includes basically all arcanists and clerics of deities other than Pelor. Within the Jade Imperium, of course, it has been legal since the re-establishment of that nation. Through diplomatic channels, the Imperium, together with the clergy of Nevari and Crustan, continued pressure on Crescent. As of 1370, laws against the practice of magic have been repealed in Crescent. Sorcerers are no longer underground.

Class Notes

Available as listed in the Player's Handbook The following Sorcerous Origins are available for your sorcerers:

  • Wild Magic (PHB)
    • The flow of arcane magic through the world is unstoppable. While wizardry was outlawed, magic was forced to pass through different, far less regimented channels. Accordingly, Wild Magic sorcerers are by far the most common in Crescent.
  • Divine Soul (Xanathar's)
    • Very uncommon in Crescent, but there are a few in the Jade Imperium.
  • Shadow Magic
    • Very unusual in all the world, but there is talk of a bloodline somewhere in the Imperium.
  • Storm Sorcery
    • Historically, this was restricted to one, very secretive, family of halfling sailors, who defied the laws of Crescent while on the open sea to protect their ships, cargo, and kin.

Notable Sorcerers