Spells

From Jade Tower

Overview

Until recently, arcane magic was completely illegal in Crescent. That is slowly changing as the Jade Imperium's influence and power are being felt by the nation of Crescent. That said, arcanists will still likely face prejudice if they are open about their powers in poloite society. Witch trials are still not unheard-of.

Spell Changes

Detect Magic
The spell Detect Magic is modified slightly for this campaign. In the first round of study, the spell will reveal the presence or absence of magical auras, and whether they are of divine or arcane magical origin.
Animate Object
In this campaign, the spell Animate Object is modified slightly from its presentation in the Player's Handbook. In addition to being a Cleric spell and Chaos domain spell, it is also a fourth level Wizard/Sorcerer spell.
Searing Light
This spell possesses the sub-type [light].
Heal
This spell counters and dispels Harm.
Harm
This spell counters and dispels Heal.

Alternate Sources

Players of spellcasters are encouraged to customize their characters by finding spells from alternate sources. However, the spells in the Player's Handbook are considered the baseline available spells. Any new spell available to your character must take the place of one of those spells of equal level. In other words, if you want your cleric to take flame of faith, a 3rd level cleric spell from Complete Divine, he could give up access to invisibility purge, a 3rd level cleric spell from the Player's Handbook. Note also that you must be able to cast the spell you are giving up, so a lawful cleric could not trade away cloak of chaos for a spell from an alternate source, because he cannot cast it.

This rule applies mostly to clerics and paladins, but also might affect wand usage for all spellcasters.

Cleric Domains

The following domains are either new or modified: