Jade Imperium

From Jade Tower

The College of Mages, having returned from their temporal exile, has declared themselves a sovereign nation, taking the name of the Jade Imperium. They claim as their territory the entirety of Shinn's Bay, as well as the peninsula to the south and some of the land north of it.

Territory

A large bay opening into the outer sea, Shinn's Bay shelters the most treacherous waters in Crescent - not because of reefs or rocks, but because it is haunted by the spirits called up by its namesake, Shinn the Sorcerer.

His tower, the Lighthouse at Windy Point, is an empty haunted shell, its scarlet light extinguished with the death of the Warlord.

Also in the wasteland surrounding Shinn's Bay lies the Valley of the Magi - or what's left of it.

Located on the northern coast of the bay is the Jade Tower, stronghold of the College of Mages. It stood vacant for more than three centuries, filled only with forgotten dreams of power and glory - and, of course, the relics of their day in the Sun. It has long been considered taboo, unholy ground which no one will dare approach. In recent days, the Tower has reawakened...

Ranks Within the Imperium

Table: Arcanists
Rank Minimum Requirements Read Access to Grand Library Write Access to Grand Library Monthly Stipend
Apprentice arcane mark, detect magic, read magic as arcane spells Limited (Spell Levels 0-2) None +15 gp/applicable caster level
Journeyman Mage Apprentice; comprehend languages, identify, arcane lock as arcane spells; Scribe Scroll Limited (Spell Levels 0-4) Limited (Spell Levels 0-2) +25 gp/applicable caster level
Wizard Journeyman Mage; arcane sight, tongues, detect scrying, dispel magic, scrying, mage's private sanctum, contact other plane as arcane spells Unlimited Limited (Spell Levels 0-7) +40 gp/applicable caster level
Master Wizard Wizard; mnemonic enhancer, analyze dweomer, legend lore, true seeing, scrying, greater, limited wish as arcane spells Unlimited Unlimited +75 gp/applicable caster level
Archmage Master Wizard; arcane sight, greater, vision, protection from spells, wish as arcane spells Epic Epic +125 gp/applicable caster level


Table: Divinists
Rank Minimum Requirements Read Access to Grand Library Write Access to Grand Library Monthly Stipend
Acolyte cure minor wounds, detect magic, read magic as divine spells None None +10 gp/applicable caster level
Adept Acolyte; cure moderate wounds, comprehend languages, consecrate as divine spells None None +20 gp/applicable caster level
Priest Adept; cure critical wounds, restoration, dispel magic, divination, sending, tongues, scrying, commune as divine spells None None +35 gp/applicable caster level
Bishop Priest; scrying, greater, heal, resurrection as divine spells None None +60 gp/applicable caster level
Lama Bishop; discern location, gate, miracle, true resurrection as divine spells None None +100 gp/applicable caster level


Table: Wardens
Rank Minimum Requirements Read Access to Grand Library Write Access to Grand Library Monthly Stipend
Warden Assignment to a Division of the Wardens of the Tower None None +25 gp
Warden Defender Warden; bound to a journeyman mage (or higher) None None +25 gp/Warden defender level
Warden Battlecaster Adept or Journeyman Mage; Warden; one evocation of each level 0-4, including one of each of the following subtypes: air, earth, fire, water, force, light; one abjuration of each level 0-4; one martial weapon proficiency As wizard rank As wizard rank +100 gp


Table: Other
Rank Minimum Requirements Read Access to Grand Library Write Access to Grand Library Monthly Stipend
Citizen Residency within the Imperium or measurable arcane talent None None basic subsistence if necessary

In order to calculate your character's monthly stipend, figure out their rank in each category (Arcanist, Divinist, Warden, Other), and then add the relevant stipends together.