Firearms
Overview
- Expense
- Firearms have only recently been introduced to the world of Crescent, courtesy of a top secret Ministry research project in Ferrodyne (where else?), with cooperation and additional design from Inspector Firehammer, in the City-State of Haven. They are expensive, rare, and very unusual.
- A kit for the cleaning and care of a Firearm will cost 5 GP, and one must be purchased for each type of firearm owned.
- Proficiency
- The ability to use firearms (pistols and muskets) is dependent upon the character possessing the martial firearms proficiency. This covers the basics of cleaning, reloading, and using firearms.
- The following folks have the martial firearms proficiency: Artificers, Clerics with the Forge or War domain, Fighters of the Champion martial archetype, Rangers of the Hunter, Gloomstalker, and Monster Slayer archetype, and Rogues of the Swashbuckler archetype. Soulforged also have martial firearms proficiency.