Tiny Elementals

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Revision as of 16:24, 18 December 2023 by Jerichothebard (talk | contribs) (Created page with "__NOTOC__ {| class="wikitable" border="0" cellpadding="4" cellspacing="0" style="float: right; margin-left: 15px; padding-left: 15px" |+ Table: '''Ability Score Costs''' |- | ==Tiny Air Elemental== Tiny elemental ;Armor Class: 15 ;Hit Points: 4 ;Speed : 40 ft. : fly 40 ft. (hover) {| class="wikitable" border="0" cellpadding="4" cellspacing="0" | STR || DEX || CON || INT || WIS || CHA |- | 10 (+0) || 20 (+5) || 14 (+2) || 4 (-3) || 10 (+0) || 6 (-2) |} ; Damage Resista...")
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Table: Ability Score Costs

Tiny Air Elemental

Tiny elemental

Armor Class
15
Hit Points
4
Speed
40 ft.
fly 40 ft. (hover)
STR DEX CON INT WIS CHA
10 (+0) 20 (+5) 14 (+2) 4 (-3) 10 (+0) 6 (-2)
Damage Resistances
lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Auran, understands the languages you speak
Proficiency Bonus
+2
Amorphous Form
The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit 2 (1d4) bludgeoning

Tiny Earth Elemental

Tiny elemental

Armor Class
15 (natural armor)
Hit Points
5
Speed
30 ft.
burrow 30 ft.
STR DEX CON INT WIS CHA
15 (+3) 8 (-1) 15 (+3) 4 (-3) 10 (+0) 5 (-3)
Damage Vulnerabilities
thunder
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
poison
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, unconscious
Senses
darkvision 60ft., tremorsense 60ft., passive Perception +10
Languages
Terran, understands the languages you speak
Proficiency Bonus
+2
Earth Glide
The elemental can burrow through non magical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster
The elemental deals double damage to objects and structures.

Actions

Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit 5 (1d4+3) bludgeoning

Tiny Fire Elemental

Tiny elemental

Armor Class
15
Hit Points
4
Speed
40 ft.
fly 40 ft. (hover)
STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 14 (+2) 4 (-3) 10 (+0) 6 (-2)
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
fire, poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Ignan, understands the languages you speak
Proficiency Bonus
+2
Fire Form
The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while with in 5 feet of it takes 1 (1d3) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 1 (1d3) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 1 (1d3) fire damage at the start of each of its turns.
Illumination
The elemental sheds bright light in a 5-foot radius and dim light in an additional 50 feet.
Water Susceptibility
For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit 2 (1d4) bludgeoning

Tiny Earth Elemental

Tiny elemental

Armor Class
15 (natural armor)
Hit Points
5
Speed
30 ft.
burrow 30 ft.
STR DEX CON INT WIS CHA
15 (+3) 8 (-1) 15 (+3) 5 (-3) 10 (+0) 5 (-3)
Damage Vulnerabilities
thunder
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
poison
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, unconscious
Senses
darkvision 60ft., tremorsense 60ft., passive Perception +10
Languages
Terran, understands the languages you speak
Proficiency Bonus
+2
Earth Glide
The elemental can burrow through non magical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster
The elemental deals double damage to objects and structures.

Actions

Slam
Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit 5 (1d4+3) bludgeoning