Traveling in the Land of Crescent

From Jade Tower


Traveling in the land of Crescent is becoming more and more available to all people. Until about 20 years ago, travel largely meant using horses, oxen & wagons, or boats. Today, there's a wide variety of travel options, including land, sea, and sky!

Overland Travel

  • Horseback, on-road: 30 miles/day
  • Horseback, off-road: 15 miles/day
  • Horseback, mountains: 5 miles/day
  • Wagon caravan, on-road: 15 miles/day
  • Wagon caravan, off-road: 7 miles/day
  • Wagon caravan, mountains: 3 miles/day
  • Lightning Rail: 150 miles/day

Caravans

There are many ways to join or form caravans. The Guild of the Iron Rose runs commercial caravans for both people and cargo transport. There are also numerous Halfling clans that travel the world by wagon and pony.

Lightning Rail

A joint project between the Gnomish Ministry of Engineering and the Guild of the Iron Rose and financed by Homesteader's Bank, the Lightning Rail runs train lines between many of the major cities, with stops at towns and outposts.

Iron Line

The oldest of the Lightning Rails line, and still subject to experimentation, the Iron Line meanders through the Iron Hills between Ferrodyne and the City-State of Haven. Some detractors call this the "Rust Line". Southbound: Leaves Ferrodyne twice daily at 8 am and 5 pm. Arrives in Haven about two days later, at 10 am and 7 pm. Usually. Northbound: Leaves Haven twice daily at 12 pm and 9 pm. Arrives in Ferrodyne about two days later, at 2 pm and 11 pm.

Great Southern Highway Line

Following the Great Southern Highway through the Merciless Desert, this line runs from Haven to St. Kerwyn. It makes a brief stop at the Desert Beetle Inn for water and supplies, and a longer stop at Hotempa. Westbound: Leaves Haven at 8 am, every other day. Arrives in Hotempa about seven days later, at noon. Eastbound: Leaves Hotempa at about noon, every other day. Arrives in Haven about seven days later, at around 3 pm.

Central Line

This multi-stop lines runs all the way from Hotempa to Luminaux, with frequent stops in towns and



|- ! valign="top" | Stop ! valign="top" | Travel time ! valign="top" | Departing ! valign="top" | Arriving |- style="background-color: #ccffcc;" | Hotempa || 2 days, 2 hours || 8 am & 5 pm || 10 am (2 days later) & 7 pm (2 days later) |- style="background-color: #ccffcc;" | City-State of Haven || Ferrodyne || 2 days, 2 hours || 12 pm & 9 pm || 2pm (2 days later) & 11 pm (2 days later) |- style="background-color: #e5ffe5;" | City-State of Haven || Hotempa || 7 days, 2 hours || 8 am, every other day || 10 am (7 days later) |- style="background-color: #e5ffe5;" | Hotempa || City-State of Haven || 7 days, 2 hours || 12 pm every other day || 2pm (7 days later) |}

Water Travel

  • Ocean Travel, Sailing ship: 50 miles/day
  • Ocean Travel, Experimental Gnomish steam ship: 100 miles/day
  • River Travel, Keelboat, downstream: 15 miles/day
  • River Travel, Keelboat, upstream: 10 miles/day

Air Travel

  • Passenger Airship: 200 miles/day
  • Cargo Airship: 75 miles/day
  • Jade Imperium Warship: Classified

Travel Speeds Disclaimer

All speeds listed here assume generally favorable conditions. Travel times may vary depending on weather, air or sea currents, rebellions, gnomish technology, areas of wild magic, spell failure, deliberate sabotage, Acts of God(s), illness, mutiny, banditry, or general lack of skill.