Jade Imperium
The College of Mages, having returned from their temporal exile, has declared itself a sovereign nation, taking the name of the Jade Imperium. They claim as their territory the entirety of Shinn's Bay, as well as the peninsula to the south and some of the land north and east of it.
Territory
A large bay opening into the outer sea, Shinn's Bay shelters the most treacherous waters in Crescent - not because of reefs or rocks, but because it is haunted by the spirits called up by its namesake, Shinn the Sorcerer.
His tower, the Lighthouse at Windy Point, is an empty haunted shell, though its scarlet light seems to have survived the death of the Warlord.
Southwest of Shinn's Bay lies the Valley of the Magi - restored to lushness by the will of Aurora the Insightful - and the new town of Night Falls.
Located on the northern coast of the bay is the Jade Tower, stronghold of the College of Mages. It stood vacant for more than three centuries, filled only with forgotten dreams of power and glory - and, of course, the relics of their day in the Sun. It has long been considered taboo, unholy ground which no one will dare approach. In recent days, the Tower has reawakened.
Since the return of the mages and the establishment of the Imperium, a small community but robust has grown up in the shadow of the tower. Known as Everlight, this rapidly growing city is home to refugees, aristocrats, artists, poets, and madmen. It also acts as the home to Perrin Forester and his family, and one of the locations of the Athenaeum for Spiritual Harmony.
Imperial Citizenry
The Imperium offers automatic citizenship to all mortals who have a permanent residence within, or were born within, the Imperial domain. Additionally, any mortal who can demonstrate measurable arcane spellcasting ability may claim citizenship, regardless of their land of origin or permanent residence.
Any arcane ability must be demonstrated using the character's own skill; no scrolls, wands, or magic items allowed. Spellcasters who prepare their spells from a spellbook or similar artifice must additionally prove that the required spells are scribed in their spellbook in their own hand. However, for those claiming sanctuary against persecution, benefit of the doubt will be granted within reason; proof can be provided later.