Spells

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Overview

Again, it is important to note that only the practice of Divine magic is legal within Crescent's society. As such, Wizard is not currently an available class. However, since sorcerers are born, not taught, this is an available class. If you are planning on playing one, though, keep in mind the social restrictions about arcane magic.

Spell Changes

Detect Magic
The spell Detect Magic is modified slightly for this campaign. In the first round of study, the spell will reveal the presence or absence of magical auras, and whether they are of divine or arcane magical origin.
Animate Object
In this campaign, the spell Animate Object is modified slightly from its presentation in the Player's Handbook'. In addition to being a Cleric spell and Chaos domain spell, it is also a fourth level Wizard/Sorcerer spell.
Searing Light
This spell possesses the sub-type [light].
Heal
This spell counters and dispels Harm.
Harm
This spell counters and dispels Heal.