Cleric: Difference between revisions

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This character class is available with the following notes:
This character class is available with the following notes:
;Gods
;Gods
:Currently, clerics may serve one of the following gods: [[ORB]], [[Mehana]], [[Nevari]], or [[Crustan]]
:Currently, clerics may serve one of the following gods:  
:It might be possible to be a cleric of the remaining three gods ([[Phealas]], [[Telemore]], and [[Bak-Ta-Thut]]), but they currently have no clergy or church structure.  DM's discretion.
* [[Pelor]], god of the sun and moon
* [[Mehana]], goddess of magic
* [[Nevari]], goddess of hearth and healing
* [[Crustan]], god of nature
* [[Phealas]], god of death and justice,
* [[Telemore]], god of trickery and thieves,
* [[War|The Three-Fold God]] of war in all its aspects.
:All clerics must serve a god; there are no unaligned clerics in Crescent.
:All clerics must serve a god; there are no unaligned clerics in Crescent.
:Clerics who forsake their god lose all spell casting abilities and the ability to turn/rebuke Undead, until they atone and come back to the fold. Even so, the god often punishes them for their inconstancy.
:Clerics who forsake their god lose all spellcasting and channel divinity abilities, until they atone and come back to the fold. Even so, the god often punishes them for their inconstancy.
:See the individual god pages for more information on them.
:See the individual god pages for more information on them.
;Variants: Depending upon the god followed, clerics may be created according to either the PHB rules, or the rules for [http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#clericVariantCloisteredCleric Cloistered Clerics].  They may also be [http://www.d20srd.org/srd/variant/classes/spontaneousDivineCasters.htm Spontaneous Divine Casters]. Access to these variants is determined by god; see table below.
:In the event the god gives access to more than one variant, the path must chosen at first cleric level and may not be changed thereafter.
;Multiclassing:Clerics may freely multiclass, as long as they are still faithful to their god and remember their role as priests (and still pay their tithe!)
;Multiclassing:Clerics may freely multiclass, as long as they are still faithful to their god and remember their role as priests (and still pay their tithe!)
;Turn Undead:The mechanics for the class power [[Turn Undead]] have been significantly revised; please see the appropriate page for more details.
;Domains:Domain access is also, obviously, governed by god.
;Spellcasting: See also the [[Spells]] page for some notes about access to specific spells.
;Domains:Domain access is also, obviously, governed by god. Some gods have domains that a cleric is required to take.


==Gods and Cleric Types==
==Gods and Cleric Types==
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! valign="top" | Alignments
! valign="top" | Alignments
|- style="background-color: #ccffcc;"  
|- style="background-color: #ccffcc;"  
| [[ORB]] || Sun and Moon || yes || yes || yes || no || [http://www.d20srd.org/srd/spellLists/clericDomains.htm#sunDomain Sun] (required), [http://www.d20srd.org/srd/spellLists/clericDomains.htm#fireDomain Fire], [[Glory Domain|Glory]], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#goodDomain Good], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#strengthDomain Strength] || NG, LG, CG, N
| [[Pelor]] || Sun and Moon || yes || yes || yes || no || Light, Life || NG, LG, CG, N
|- style="background-color: #e5ffe5;"  
|- style="background-color: #e5ffe5;"  
| [[Mehana]] || Time, Arcane Magic, Travel, Divination || no || yes || yes || no || [http://www.d20srd.org/srd/spellLists/clericDomains.htm#knowledgeDomain Knowledge] (required), [http://www.d20srd.org/srd/spellLists/clericDomains.htm#magicDomain Magic], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#travelDomain Travel], [[Oracle Domain|Oracle]] || CG, CN, NG  
| [[Mehana]] || Time, Arcane Magic, Travel, Divination || no || yes || yes || no || Knowledge || CG, CN, NG  
|- style="background-color: #ccffcc;"  
|- style="background-color: #ccffcc;"  
| [[Nevari]] || Crafts, Arts, Love, Hearth and Home || yes || no || yes || yes || [http://www.d20srd.org/srd/divine/domains.htm#communityDomain Community], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#earthDomain Earth], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#fireDomain Fire], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#goodDomain Good], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#healingDomain Healing], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#protectionDomain Protection] || LG, NG, LN  
| [[Nevari]] || Crafts, Arts, Love, Hearth and Home || yes || no || yes || yes || Life || LG, NG, LN  
|- style="background-color: #e5ffe5;"  
|- style="background-color: #e5ffe5;"  
| [[Crustan]] || Nature, Plants, Animals, Weather || yes || no || yes || yes || [http://www.d20srd.org/srd/spellLists/clericDomains.htm#airDomain Air], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#animalDomain Animal], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#plantDomain Plant], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#waterDomain Water], [http://www.d20srd.org/srd/divine/domains.htm#weatherDomain Weather] || CG, CN, NG, N
| [[Crustan]] || Nature, Plants, Animals, Weather || yes || no || yes || yes || Nature || CG, CN, NG, N
|- style="background-color: #ccffcc;"  
|- style="background-color: #ccffcc;"  
| [[Phealas]] || Death, Law, Judgement || yes || yes || yes || no || [[Death Domain|Death]], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#lawDomain Law], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#knowledgeDomain Knowledge], [[Inquisition Domain|Inquisition]] || LG, LN, LE
| [[Phealas]] || Death, Law, Judgement || yes || yes || yes || no || Knowledge || LG, LN, LE
|- style="background-color: #e5ffe5;"  
|- style="background-color: #e5ffe5;"  
| [[Telemore]] || Trickery, Gambling, Secrets, Passion || yes || no || no || yes || [http://www.d20srd.org/srd/spellLists/clericDomains.htm#chaosDomain Chaos], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#luckDomain Luck], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#trickeryDomain Trickery] || NG, CG, N, CN, NE, CE
| [[Telemore]] || Trickery, Gambling, Secrets, Passion || yes || no || no || yes || Trickery || NG, CG, N, CN, NE, CE
|- style="background-color: #ccffcc;"  
|- style="background-color: #ccffcc;"  
| [[Bak-Ta-Thut]] || War || yes || no || yes || yes ||  
| [[War|The Three-Fold God]] || War || yes || no || yes || yes || War
*Bak - [http://www.d20srd.org/srd/spellLists/clericDomains.htm#warDomain War] (required), [http://www.d20srd.org/srd/spellLists/clericDomains.htm#chaosDomain Chaos], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#evilDomain Evil], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#destructionDomain Destruction]
|| all
*Ta - [http://www.d20srd.org/srd/spellLists/clericDomains.htm#warDomain War] (required), [http://www.d20srd.org/srd/spellLists/clericDomains.htm#protectionDomain Protection], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#strengthDomain Strength]
*Thut - [http://www.d20srd.org/srd/spellLists/clericDomains.htm#warDomain War] (required), [http://www.d20srd.org/srd/spellLists/clericDomains.htm#lawDomain Law], [http://www.d20srd.org/srd/spellLists/clericDomains.htm#goodDomain Good]
||
*Bak - CN, NE, CE
*Ta - NG, LN, N, CN, NE
*Thut - LG, NG, LN
|}
|}
All domains are from the ''Player's Handbook'' and [http://www.d20srd.org SRD] unless linked to a specific page on this wiki.


==Notable Clerics - Living==
==Notable Clerics - Living==
===ORB===
===Pelor===
* [[Sir Jericho Templar]]
* [[Sir Jericho Templar]]
* [[Argus SteadyRock]]
* [[Argus SteadyRock]]
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==Notable Clerics - Historical==
==Notable Clerics - Historical==
===ORB===
===Pelor===
* [[Valanthe Amakiir]]
* [[Valanthe Amakiir]]
* [[Duram Gangi]]
* [[Duram Gangi]]
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===Phealas===
===Phealas===
* [[Drandeleus]]
* [[Drandeleus]]




[[Category:Character Classes]]
[[Category:Character Classes]]

Revision as of 16:41, 7 December 2023

Class Notes

This character class is available with the following notes:

Gods
Currently, clerics may serve one of the following gods:
All clerics must serve a god; there are no unaligned clerics in Crescent.
Clerics who forsake their god lose all spellcasting and channel divinity abilities, until they atone and come back to the fold. Even so, the god often punishes them for their inconstancy.
See the individual god pages for more information on them.
Multiclassing
Clerics may freely multiclass, as long as they are still faithful to their god and remember their role as priests (and still pay their tithe!)
Domains
Domain access is also, obviously, governed by god.

Gods and Cleric Types

Table: Gods and Cleric Types
God Portfolio Standard Cloistered Prepared Spontaneous Domains Alignments
Pelor Sun and Moon yes yes yes no Light, Life NG, LG, CG, N
Mehana Time, Arcane Magic, Travel, Divination no yes yes no Knowledge CG, CN, NG
Nevari Crafts, Arts, Love, Hearth and Home yes no yes yes Life LG, NG, LN
Crustan Nature, Plants, Animals, Weather yes no yes yes Nature CG, CN, NG, N
Phealas Death, Law, Judgement yes yes yes no Knowledge LG, LN, LE
Telemore Trickery, Gambling, Secrets, Passion yes no no yes Trickery NG, CG, N, CN, NE, CE
The Three-Fold God War yes no yes yes War all

Notable Clerics - Living

Pelor

Mehana

Nevari

Crustan

Notable Clerics - Historical

Pelor

Mehana

Phealas