Cleric
Class Notes
This character class is available with the following notes:
- Gods
- Currently, clerics may serve one of the following gods: ORB, Mehana, Nevari, or Crustan.
- It might be possible to be a cleric of the remaining three gods (Phealas, Telemore, and Bak-Ta-Thut), but they currently have no clergy or church structure. DM's discretion.
- All clerics must serve a god; there are no unaligned clerics in Crescent.
- Clerics who forsake their god lose all spell casting abilities and the ability to turn/rebuke Undead, until they atone and come back to the fold. Even so, the god often punishes them for their inconstancy.
- See the individual god pages for more information on them.
- Variants
- Depending upon the god followed, clerics may be created according to either the PHB rules, or the rules for Cloistered Clerics. They may also be Spontaneous Divine Casters. Access to these variants is determined by god; see table below.
- In the event the god gives access to more than one variant, the path must chosen at first cleric level and may not be changed thereafter.
- Multiclassing
- Clerics may freely multiclass, as long as they are still faithful to their god and remember their role as priests (and still pay their tithe!)
- Turn Undead
- The mechanics for the class power Turn Undead have been significantly revised; please see the appropriate page for more details.
- Spellcasting
- See also the Spells page for some notes about access to specific spells.
- Domains
- Domain access is also, obviously, governed by god. Some gods have domains that a cleric is required to take.
Gods and Cleric Types
| God | Portfolio | Standard | Cloistered | Prepared | Spontaneous | Domains | Alignments |
|---|---|---|---|---|---|---|---|
| ORB | Sun and Moon | yes | yes | yes | no | Sun (required), Fire, Glory, Good, Strength | NG, LG, CG, N |
| Mehana | Time, Arcane Magic, Travel, Divination | no | yes | yes | no | Knowledge (required), Magic, Travel, Oracle | CG, CN, NG |
| Nevari | Crafts, Arts, Love, Hearth and Home | yes | no | yes | yes | Community, Earth, Fire, Good, Healing, Protection | LG, NG, LN |
| Crustan | Nature, Plants, Animals, Weather | yes | no | yes | yes | Animal, Plant, Healing, Weather | CG, CN, NG, N |
| Phealas | Death, Law, Judgement | yes | yes | yes | no | Death, Law, Knowledge, Inquisition | LG, LN, LE |
| Telemore | Trickery, Gambling, Secrets, Passion | yes | no | no | yes | Chaos, Luck, Trickery | NG, CG, N, CN, NE, CE |
| Bak-Ta-Thut | War | yes | no | yes | yes |
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All domains are from the Player's Handbook and SRD unless linked to a specific page on this wiki.
Notable Clerics - Living
ORB
- Sir Jericho Templar
- Argus SteadyRock
- Veritas Bookworm III
- Brother Denehan ClearStone
- The Hermit who Likes Pie
Mehana
- Aurora the Insightful (Avatar)
- Aeusvanal Dustytome
Nevari
- Dame Aelen Wyer (Avatar, formerly cleric of ORB)
- George
Crustan
- Bannoc OakenShield (Avatar)
- Fortuna GreyDove (Head Priestess)
Notable Clerics - Historical
ORB
- Valanthe Amakiir
- Duram Gangi
- Landor Caladon
- Pandarial
- Elan HeartStorm of the Company of the Lamp
- Lynn the Elder
- Uriel Lochevsky